192,829 Commits over 4,049 Days - 1.98cph!

6 Years Ago
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6 Years Ago
Hooked up tambourine sound
6 Years Ago
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
6 Years Ago
Scene & profiles
6 Years Ago
Added LitBlendLayer and LitBlendLayer-Spec
6 Years Ago
Added Biome Tint SF
6 Years Ago
Updated ASE to 1.7.0.009
6 Years Ago
Tambourine audio + sound defs
6 Years Ago
Prevent duplicate player tokens from being generated
6 Years Ago
[D11] 13 Assets from Structures\launch_site added vertex shader LODs
6 Years Ago
[D11] + Junkyard objects removed/scene to prefab
6 Years Ago
rigged trumpet, added to holdtype prefab
6 Years Ago
tambourine anim loop fix
6 Years Ago
Rocket factory exterior. Fixed stretched uvs on second LOD
6 Years Ago
# win32/win64 chromium 77
6 Years Ago
Flashlight has limited energy with gmod_suit set to 1 Reworked sprint logic to work better Fixed prediction errors with no energy sprint and gmod_suit 1
6 Years Ago
Diesel engine baked LOD
6 Years Ago
Fix vehicle modules not being added on client. Vehicles are driveable again.
6 Years Ago
[D11] + Compound issues resolved
6 Years Ago
[D11] [UI] Fixed snapping on map screen when panning while zooming.
6 Years Ago
Added IDeployable. ItemModDeployable checks for and uses IDeployable. Changed TC auto auth to use IDeployable. Wip codelock stuff
6 Years Ago
[D11] [UI] Removed debug logs from map virtual cursor.
6 Years Ago
[D11] [UI] "Focus" input action fixed on map screen and now correctly focuses cursor and map position to player.
6 Years Ago
[D11] Add cmd line flag "+d11pvptest" to server to help with PvP testing
6 Years Ago
Fix for dangling compute buffer crash
6 Years Ago
Bit of tidy up, caching some hair stuff on wearable.
6 Years Ago
[D11] More delayed ent fixes
6 Years Ago
Merge from main
6 Years Ago
Removing shadow setting, RendererInfo resets it.
6 Years Ago
Major refactor to make the module manager a sub-entity, letting it do its own entity methods etc. Also setting up for the module inventory being the major determiner of which modules are on the vehicle. Some things currently a little broken, but all is compiling.
6 Years Ago
2019.3.0b6
6 Years Ago
[D11][UI] Altered front end header bars to be more consistent
6 Years Ago
Scene2Prefab
6 Years Ago
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses
6 Years Ago
Updated junkpile_a prefab's car wreck
6 Years Ago
Fixed overrides on harbor_a train crane breaking recent changes
6 Years Ago
culling compound tarps way sooner
6 Years Ago
truck cabin material assignment fixes
6 Years Ago
Improved launchsite office buildings baked LODs visuals, shorter LODchain
6 Years Ago
Fixed tambourine animations
6 Years Ago
Fixed incorrectly assigned animations on cowbell
6 Years Ago
Disable repeat animations and increase idle delay on trumpet
6 Years Ago
Enabled animation flags for drum kit
6 Years Ago
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
6 Years Ago
Allow hand layer animations on static instruments
6 Years Ago
Disable repeat animations and add an animation idle delay, used on flute for better state management
6 Years Ago
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6 Years Ago
New "fun" category for Items Move all instruments into new category
6 Years Ago
Instruments inventory loadout option
6 Years Ago
Add an option to IO entities so paired devices can be cleared (generates a new token for it)