192,825 Commits over 4,049 Days - 1.98cph!
Warehouse & S2P
Supermarket fix.
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Merge from Main -> Vehicles
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Launch site silo / Better LODs
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior
Updated all built-in weapons to use a smaller font for ammo type icons
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
[D11] + Objects removed from Junkyard
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
You can now ignite "simple_physics_prop" class via Ignite property
DTooltip is going to handle its contents when its target panel is removed
Fixed emission on blend layer shaders
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled
Adjusted contrast on disabled checkboxes and combo boxes
Updated ASE to 1.7.1; fixes SF directive display
[D11] + Harbor 2 fixes after crit
[D11] + Lighthouse fixes after crit
Basic chat channel functionality. Basic tab client channel switch functionality.
[D11] - First set of fixes for the Airfield after receiving crit
Improved dredge LODs
Bandit town scene2prefab
[D11] Core Buildables - Roofs + Foundations
[D11] Re-enable hazmat suit for pvp testing
Perf scaling preparations for BlendLayer shaders
Added Biome Tint Layer SF
Some initial cleanup/ground work.
[D11][UI] Added fade effect to options and coins screen
added 2 remaining note clips to rigged trumpet and instrument animator
[D11][#2860] Cherrypick
40769 NP toolkit changes
Added missing animation slots on Instrument Animator
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
Clean out some old sound definitions
Xylophone audio note positions
Piano audio note positions
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
Can override playing position of a note for better spatial audio (setup on drums)
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Hooked up tambourine sound
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape