192,964 Commits over 4,049 Days - 1.99cph!
Fixed fire/smoke particle
BenchmarkTimer in seconds instead of ms
[D11] [UI] Removed debug log message.
[D11] [UI] Slight tweaks to Map UI code to keep it consistent.
Benchmark time level loading
[D11] Removed deprecated players array from telemetry.log.
Preload shaders
Fixed Lod Bias settings
[D11] Cleanup of assigning initial selectable to a Carousel
[D11] + Cave Large Hard objects removed/manifest/scene to prefab
[D11] [UI] Fixed leaderboards stats not showing default value when no stat result found.
Can no longer accidentally drop items in the gap between your belt and inventory.
Fix for server creating entities on the first frame with the save revision which was causing it to think the client already had them
[D11] [UI] Fixed incorrect platform image size.
Bootstrap timings for benchmark
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
Speed up bootstrap loading
merge from map_improvements
Don't show achievements overlay while Map is open (overlaps map buttons)
Reassign keybinds in settings
Hooked up and assigned new drum kit IK positions
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played
Ready for code review, now with merge from the latest in Main
Merge from Main -> Vehicles
Merge from Vehicles for September's monthly code review.
Fixed scroll events not getting processed on sleeping bag buttons
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Fixed not being able to open a sleeping bag cluster after using that cluster in the last respawn
Cleanup of ModularCarPhysics class
Reapply changes in
40420 without deleting CreateCorpse
Rework IK targets to support targets for the regular and sharp versions of a note
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
Simplified chassis colliders, fixed fuel storage interaction
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model