192,970 Commits over 4,049 Days - 1.99cph!
Disable LateUpdate in HDAdditionalLightData and DecalProjector
Enabled headlerp_inertia by default
[D11] + Warehouse objects removed/updated manifest/scene to prefab
Death screen consistency pass
[D11] Check for null audioSource in MovementSounds
Fix new clients not getting the correct on-platform lights
[D11] [TEMP] Fix for incorrect image size
Fixed two issues with vehicle lift sync to newly connecting clients
Added more right hand IK targets to drum kit
Gas station exterior - baked LODs rework
Updated gas station level
Merge from map_improvements
small optimisation to GroupEnter packet size
Setting up hair prefabs. Deleted some redundant folders.
Reduce maximum number of markers to 1
Pass weapon info correctly for scientist attacks
Display scientist name in killed by screen
Add save/load for vehicle lift
Only show one open sleeping bag cluster at a time
Doubled radius that sleeping bag clusters form
Renamed some UI assets
Show team leader notes on the compass
Merge from Main -> Vehicles
Some safety checks in the sleeping bag buttons
Fixed compass markers not working on horses and some other calculation issues
Reduce size of Cargo Ship, Explosion and CH47 markers
Possible fix for out of array bounds error
Add convar replication (use [ReplicatedVar] attribute)
Runway - baked LODs rework
Updated airfield level
Office buildings - all buildings baked LOD rework
Updated airfield and harbor2 level
Hangars - all buildings baked LOD rework
Updated airfield level
material fix for truck_trailer_a prefab
Merge fix for booting from procedural map in editor
Merge fix for booting from procedural map in editor
Fixed wrong tooltip appearing on death marker
Fixed wrong tooltip appearing on death marker
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Client network entity caching
Client network entity caching
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time