192,983 Commits over 4,049 Days - 1.99cph!
[D11] 34 assets in compound scene updated with vertex shader LODs
[D11] 34 assets in compound scene updated with vertex shader LODs
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
+ changed lods in depolyables
+ changed lods in depolyables
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
[D11] update some unused shaders just to shut up the errors.
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
[D11] add missing engineTime in Entity message
horse breeds affect speed
horse breeds affect speed
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
[D11] Re-enable hurt overlay on console
[D11] Re-enable hurt overlay on console
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
Moved bone retargeting step
Moved bone retargeting step
punch scale the progress timers
punch scale the progress timers
Fixed workshop skin preview for newly created deployable skins not showing
Fixed workshop skin preview for newly created deployable skins not showing
Re-enable the icon scaling on MouseEnter
Re-enable the icon scaling on MouseEnter
Merge from map_improvements
Merge from map_improvements
[D11] Server stripping latest
[D11] Server stripping latest
[D11] Fix for some monument prefabs spawning at origin
[D11] Fix for some monument prefabs spawning at origin
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).