201,779 Commits over 4,171 Days - 2.02cph!
Don't allow negative oceanlevel because too many things would break from it
Fix buoyancy component ignoring oceanlevel changes
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Engine - hide unused slots
Fixed gravity warning displaying when connecting to a fluid switch set to off
Fixed a case where the gravity warning was displaying while connecting electrical components
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Added BLENDFUNC_MIN and BLENDFUNC_MAX enums
Added OnEntityWaterLevelChanged( ent, old, new ) hook
WaterLevel() for non player entities will report WL_Eyes(3) if touching water, rather than WL_Feet(1) when fully submerged
Simplified Network.Write into Network.NetWrite so it doesn't need to be derived
Use steam networking if running with -swnet
Specialized NetworkClient just for playing demos (so we don't have to implement it in every implementation)
Added DepthAwareBackgroundBlur effect
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[D11] Fix for muzzleflash disable causing null ref when weapon breaks
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
Added steamnetdebug to toggle debug info [0-8]
[D11] [UI] Adjusted monument keys in translation file to match facepunches existing phrases.
[D11] [UI] Fixed harbor translation error, added missing monument translations to translation file.
[D11] Rock Material Size Fix.
[D11] Industrial Building Optimisation.
Added a command to run a single benchmark scene
[D11] Force demo playback to load map from streaming assets, fix for reading from streamingassets on ps4
Async projectile raycasts, and use Unity's backface raycast instead of an extra manual cast
[D11] PS4 bug fix for save system requests/NP Toolkit requests deleting each other + extra debug logging for sign in flow
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
deleted old PlantEntity scripts. Codegen.
Init some lists with an initial capacity
[D11] Remove some log warnings from builds
Don't call GetAuthSessionTicket if no steam
Linux steam library update
Initialize Steam before the main menu (fixes rich presence errors)