201,893 Commits over 4,171 Days - 2.02cph!

6 Years Ago
repaired plant properties after adding the new stage.
6 Years Ago
Switch spawnicon editor skins/bodygroups to sliders from dropdowns Community: util.TypeToString now works nicer for angles Loading Screens are now passed game volume via GameDetails()
6 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
6 Years Ago
Restored close caption support
6 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Yield text tweak. Renamed mulch item.
6 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
6 Years Ago
Clean up a couple of garbage allocations
6 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
6 Years Ago
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
6 Years Ago
Better test
6 Years Ago
Testing out indirect rendering of foliage...
6 Years Ago
Fixed initially spawned tree entities not disabling their billboards
6 Years Ago
Durability.
6 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
6 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
6 Years Ago
[D11][UI] Changes to Find/JoinGames screen
6 Years Ago
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6 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
6 Years Ago
set fruit visual scale curves
6 Years Ago
[D11] Async raycasts
6 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
6 Years Ago
Refresh qualities when fertilizer is consumed
6 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
6 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
6 Years Ago
Plant stage duration initial base values
6 Years Ago
save update
6 Years Ago
merge from main
6 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
6 Years Ago
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6 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
6 Years Ago
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6 Years Ago
Orbit target entity mode for debug camera
6 Years Ago
Initial commit of internal engine items
6 Years Ago
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6 Years Ago
Add env.oceanlevel replicated convar that lets server admins change the water height
6 Years Ago
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6 Years Ago
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6 Years Ago
Wheel animation fix