193,693 Commits over 4,079 Days - 1.98cph!
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.
Testing fix for crashes on AMD Phenom
[D11] [UI] Removed debug log message. Adjusted comment to be more descriptive in base stats class.
[D11] Enable Proper Package Flag
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
[D11][UI] Adjustment To building context
Merge IOEntity connection tool
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
Added a couple of profile samples on water system
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
Fixed cloudmovement convar NRE in console autocomplete in the main menu
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
Fixed inside terrain antihack false positive at cave_steps_down
Fixed inside terrain antihack false positive at cave_well_a
[D11][UI] Cosmetic changes to the find/join game screen.
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
Increase min UI message time
Exclude human players from the wanted criminal ignore thing
First pass on a tool to connect IOEntity outputs in the editor
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
A hack to check whether subscenes have finished loading...
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
S2P on military tunnel (again) and cave_large_sewers_hard
Fixed inside terrain antihack false positive at mine_tnl_S_Left
S2P on Military tunnel monument - fixes some missing mats
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
[D11] Hook up the official and community server lists to Rustworks data
Fixed all pow() neg f shader warnings
Fixed shader compile errors and warnings
Renamed utility cginc to hlsl; updated dependencies
Deleted core cgincs; now deprecated
Renamed all water related cginc to hlsl; updated all dependencies