193,693 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.
6 Years Ago
Testing fix for crashes on AMD Phenom
6 Years Ago
[D11] [UI] Removed debug log message. Adjusted comment to be more descriptive in base stats class.
6 Years Ago
[D11] Enable Proper Package Flag
6 Years Ago
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
6 Years Ago
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
6 Years Ago
[D11][UI] Adjustment To building context
6 Years Ago
6 Years Ago
Subtracting #37892
6 Years Ago
Merge IOEntity connection tool
6 Years Ago
Merge from main
6 Years Ago
skin approval
6 Years Ago
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
6 Years Ago
Added a couple of profile samples on water system
6 Years Ago
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
6 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
6 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
6 Years Ago
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
6 Years Ago
S2P caves
6 Years Ago
Fixed inside terrain antihack false positive at cave_steps_down
6 Years Ago
#37880 to main
6 Years Ago
Fixed inside terrain antihack false positive at cave_well_a
6 Years Ago
[D11][UI] Cosmetic changes to the find/join game screen.
6 Years Ago
Merge from main
6 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
6 Years Ago
Increase min UI message time
6 Years Ago
Merge Working -> Main
6 Years Ago
Exclude human players from the wanted criminal ignore thing
6 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
6 Years Ago
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
6 Years Ago
Minor fixes
6 Years Ago
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
6 Years Ago
A hack to check whether subscenes have finished loading...
6 Years Ago
merge from main
6 Years Ago
S2P on all caves
6 Years Ago
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
6 Years Ago
S2P on military tunnel (again) and cave_large_sewers_hard
6 Years Ago
loading routine
6 Years Ago
Fixed inside terrain antihack false positive at mine_tnl_S_Left
6 Years Ago
S2P on Military tunnel monument - fixes some missing mats
6 Years Ago
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
6 Years Ago
[D11] Hook up the official and community server lists to Rustworks data
6 Years Ago
Fixed all pow() neg f shader warnings
6 Years Ago
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6 Years Ago
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6 Years Ago
Pricing, entity cache
6 Years Ago
Fixed shader compile errors and warnings
6 Years Ago
Renamed utility cginc to hlsl; updated dependencies Deleted core cgincs; now deprecated
6 Years Ago
Renamed all water related cginc to hlsl; updated all dependencies
6 Years Ago
merge from main