193,692 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11][UI][#2487] Fixed issue with the itemicon corner icon
6 Years Ago
[D11] Corrected debug string in 'Continue Game' menu
6 Years Ago
Added tooltip delay slider to UI options, save the convar.
6 Years Ago
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
6 Years Ago
[D11][#2468] Fixed issue related to been able to use head look while aiming down sights
6 Years Ago
[D11][UI] Cleaned up Gameoptions ui
6 Years Ago
[D11] Missed a string
6 Years Ago
[D11] Main Menu Loc. strings for when disconnected from Rustworks
6 Years Ago
[D11][UI][#2509][#2510] Fixed HUD ordering issues
6 Years Ago
[D11][UI] Fixed quick chat colour text not changing
6 Years Ago
[D11] Removed debug strings.
6 Years Ago
[D11] [UI] Quick chat texture colour re-styling.
6 Years Ago
Guitar and trumpet note samples and hookup
6 Years Ago
Unsaved changes
6 Years Ago
WIP key controller
6 Years Ago
Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.
6 Years Ago
Show an actual line renderer when setting up line points
6 Years Ago
All entity output lines are in local space Fixed snapping not respecting local space Wiring tool converts points to local space
6 Years Ago
New key bindings
6 Years Ago
Enable line renderer on pre-placed lines regardless of LOD state
6 Years Ago
Global item tooltip test. Added convar for tooltip ui delay.
6 Years Ago
merge from main
6 Years Ago
Fixed keycard not respawning at abandoned cabins
6 Years Ago
Terrain Revamp - Phase 1 files backup
6 Years Ago
Fix some errors when snapping while there are no points Lines built with tool are now saved and loaded in local space (added an extra local space bool to data) Line tool will automatically flag a line as local space, manually updated the existing airfield lines
6 Years Ago
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
6 Years Ago
Merge from main
6 Years Ago
Converted remaining areas of the cargoship.
6 Years Ago
backup terrain4 material
6 Years Ago
merge from main
6 Years Ago
Native water system backend is server only (temporary workaround)
6 Years Ago
Subtracting 37900, 37911, 37913 and 37916
6 Years Ago
Second part of fix for see through water when slightly under ocean waves
6 Years Ago
cherrypicking 37885, 37886, 37888, 37900, 37903, 37911
6 Years Ago
[D11][UI] Disable base stats layoutelement
6 Years Ago
Testing fix for see through water when slightly under waves
6 Years Ago
added 10 WoodFloor materials and textures
6 Years Ago
airfield wire setup test
6 Years Ago
Safer handling of cpu support check
6 Years Ago
Disable playmode options
6 Years Ago
Update CurrentVersion
6 Years Ago
Hapis inside terrain antihack false positive fixes
6 Years Ago
Touching settings
6 Years Ago
NRE on import
6 Years Ago
Compile fix
6 Years Ago
[D11] Add My Games filter from server OwnerID
6 Years Ago
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP Readded Zeno Clash mounting, apparently the model pack exists in Tools Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead) Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
6 Years Ago
▋▋▅▅▌▊ "▅▄▇▅▅▉▌▍ ▆▋▍" ▍▅ "▍▉▉'▊ ▅▄▉▄▌▅▋▋▉ ▌▌▌▄▌ ▉▅▅▄▌█"
6 Years Ago
[D11][UI] Hid unused options in options UI. Split showStanceAndBag up into 2 options
6 Years Ago
[D11] Fixed error spam in editor when accessing job handles array before calling complete on completed jobs.