193,712 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] [Optimisations] Fix flag typo
6 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
6 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
6 Years Ago
[D11] Update PlayerInspectStatPanel to use Rustworks stats
6 Years Ago
[D11][UI] Cosmetic changes to Inventory screen and topbar carousel
6 Years Ago
[D11][OPTIMIZATION] APC tread spherecasts multithreaded. Enabled/disabled via. D11_OPTIMIZE_APC. I've put a lodding distance check in too. Lets see what QA say.
6 Years Ago
[D11] [UI] Removed temp fix for sprite distortion when setting source image at runtime. Adjusted loading prefab to be contained in a canvas. Adjusted sprite sheet settings for loading animation.
6 Years Ago
Skin bundle update
6 Years Ago
Skin update
6 Years Ago
[D11] Updated Loading Screen
6 Years Ago
[D11][CLIMATE] Removed ad-hoc threading for the climate update. I've jobified it.
6 Years Ago
merge from main
6 Years Ago
network++
6 Years Ago
Ship progress
6 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
6 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
6 Years Ago
Mission tasks now all have custom task complete messages. Network++.
6 Years Ago
Hold note instruments now work properly with primary and secondary fires
6 Years Ago
Increase alert dialog background opacity
6 Years Ago
Added basic gang rep info to payphone UI
6 Years Ago
Excavator sound additions/tweaks Excavator music
6 Years Ago
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
6 Years Ago
Don't check inventory space if giveTheItem is false.
6 Years Ago
Move var
6 Years Ago
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
6 Years Ago
Interiors for the apartment building
6 Years Ago
Allow writing of .json files to data/ folder using file.Write
6 Years Ago
wip
6 Years Ago
Added interiors, rooms and units to a load of the buildings + decor.
6 Years Ago
Reenable cursor worldclicker fix for now because i can't make it break DNumberScratch which is why it was disabled
6 Years Ago
Updated TTT FGD Fixed saving a dupe not automatically updating the local dupe list
6 Years Ago
Input alarms WIP
6 Years Ago
[D11] Fix for a background overlay hiding the FE video when returning from in-game
6 Years Ago
Merge from main
6 Years Ago
Added NEXTBOT:OnTraceAttack( dmginfo, dir, trace ) base_nextbot automatically calls GM:ScaleNPCDamage
6 Years Ago
Dropdown control
6 Years Ago
Sorted out doors somewhat.
6 Years Ago
▌▄▍▇▊ █▇▇▌▆▇▅ ██▍▊▆ ▊▅▆▋ ▍█▅█▋ ▍▉ ▍▋▋▆▌▅ ▌▉█▄ ▊▉▊█
6 Years Ago
[D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
6 Years Ago
[D11][OPTIMIZE] Player LateCycle optimization. MT the work and resolve at end. I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
6 Years Ago
...
6 Years Ago
...
6 Years Ago
Stairs, interiors
6 Years Ago
Interior WIP
6 Years Ago
▅▌▆▍▊ ▌█▌▉▅ ▆▉▌▊ ▆▌▊▋▌▍▆ ▆▉▆▇▊█ ▊▍▍▊ ▇█▌▄▄▇▉▋▆▆▇▍█ ▌▅█▉▉▇▅▋ ▍▅▅▌▆ ▍▊▄█▋▍ ▊▉▌▅▍▊ ▆█▅ ▄▉▋▍ ▇▅ █▆▅▍▅▉▋
6 Years Ago
...
6 Years Ago
Bridgehouse exterior
6 Years Ago
Package updates
6 Years Ago
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
6 Years Ago
RustSky compile fixes (they moved ProceduralSky to samples)