193,692 Commits over 4,079 Days - 1.98cph!
Timeline, keyframe markers
[D11]GC] More per-frame/semi-per-frame GC allocs removed
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
[D11] Extend the Jump Start animation before transitioning into MidAir
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.
[D11][DTLS] Fix for first r.o. packet lost never being resent.
The remaining easy SetPositionAndRotation optimizations.
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Moving transform position and rotation updates to use SetPositionAndRotation...
Fixed package dependencies (only issue so far)
Updated some metas + project version
[D11] SoundDef cache & short names for foliage console vars
Do development / debug build with il2cpp debug configuration (much faster build time)
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
[D11] [Audio] cache sounddef types to gameobject pool
Timeline scrubbing restored
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed
[D11] [UI] Fixed backend text on leave game and server filter popups.
▍▊█ ▍▍▌▌▆▍▌ ▆▅▍▍▊█▌▆▍ █▅▉▌▌ "▄▅▋▄▆▍" █▇▌ ███ ▇▄▊▄▇▅
Eliminated world transfer data copies
[D11] Remove redundant button tokens from Server Info popup
[D11] Fix for error when attempting to select a server whilst changing tabs or refreshing page
[D11] [UI] Added fire and lightning icons for item icon corner images.
Rework keys input again
Add dedicated keybinds for sharps (but leaving them unbound by default)
Add/hook up sharp notes for guitar
[D11][GC] Put light lod allocations back in, there is a problem.
Line points are now stored as Vector4's, store line slack amount in w value
Slack is now calculated per line point
Increased line detail/tesselation
Added some line slack to the airfield lines
Added gizmo handles to adjust line slack
Added modular vehicle model mockups to my little test map, plus terrain edit
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
World serialization uses IL2CPP-compatible format
World transfer uses same data format as world serialization
[d11][GC] Removed various main loop GC allocs
Added Timeline
Added TickRendererer
Added TimeRuler
[D11][#2508] Fixed crouching state only working on the first frame of crouching
Added missing L4D1 and CS:GO map icons
[D11] [UI] UI Sprites added to Share Content bundle. Small texture property tweaks to assets.
Trying to load a gmod save with missiing map will now display a more explicit/nicer error message
[D11][UI][#2528] Fix for crash when dumping from inventory [#2505] Vending machine will show administrate option over rotate option.
Automatically fill out the default value for middle mouse click reset feature on sliders for all tool context menus from the supplied convar, if any is given
Mounting Left 4 Dead 1 will also mount its "The Sacrifice" DLC
Expose instrument bindings in options
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
[D11] [#2495] Removed floating keycard when in firstperson