200,735 Commits over 4,171 Days - 2.01cph!

6 Years Ago
added mod icon to font reworked soccer avatar platform
6 Years Ago
WorldTime settings
6 Years Ago
[D11] [UI] Fixed forced disconnection popup translation.
6 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
6 Years Ago
Editing / tidy for base component prefabs.
6 Years Ago
[D11] Win64 client asset bundle fix
6 Years Ago
more
6 Years Ago
Disable SRP batcher cause it's broken on some devices right now
6 Years Ago
wip durability loss reduction new mod type
6 Years Ago
Reimport all shaders on build (hack/test)
6 Years Ago
[D11] [UI] Fixed missing tags on certain items.
6 Years Ago
[D11][#318] Fix for door placement issue
6 Years Ago
Stop NANs Fix foliage shader double sided normals
6 Years Ago
Removed default alt inputs causing phantom UI inputs
6 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
6 Years Ago
[D11] Fixed Lighting issues on Win64 builds at Dawn and Dusk. Added new option in debug menu to change server time to specific hours of the day rather than always to 8am.
6 Years Ago
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
6 Years Ago
added collect cash tokens sponsorships
6 Years Ago
Added skin memory usage to print_loaded_skins
6 Years Ago
Updated DebugEx
6 Years Ago
Merge from main
6 Years Ago
[D11] Debug jenkins win64 client build
6 Years Ago
[D11][#279] Fixed issue with quarry where mining belt would always be spining
6 Years Ago
Award any mod reward on sponsorship completion. Show mod reward in news items.
6 Years Ago
Fix warnings
6 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader
6 Years Ago
WIP sponsorship mod rewards/serialization/display
6 Years Ago
[D11][OFFSCREENPARTICLES] Broke the loddng, i'll fix it in a bit
6 Years Ago
merge from main
6 Years Ago
Fixed heli collider layers, which fixes heli character vis issues.
6 Years Ago
Flickering, generally buggy character vis was caused by CullVisibleCharacters also checking triggers - for instance the interaction trigger capsule on characters. Unfortunately there is no QueryTriggerInteraction parameter for RaycastCommand, which we use for character vis checks. Instead, I've changed the global default to not query triggers, which disables trigger queries in RaycastCommand, and then combed through all existing physics commands to make sure they've got the right tigger setting (since many were using QueryTriggerInteraction.UseGlobal).
6 Years Ago
Diffusion profile for leafy greens. Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency. Scene backup.
6 Years Ago
Merge
6 Years Ago
Some minor general cleanup
6 Years Ago
Enable both landscape rotations
6 Years Ago
merge
6 Years Ago
Added a "tiles moved" sponsorship objective. Added a unit moved event. Added a unit moved objective trigger. Added MPTilesMoved processor.
6 Years Ago
Tree SSS diffusion profile & pine mat conversion test. More daylight fuckery. Assetgallery backup.
6 Years Ago
MPTurnLimit fix
6 Years Ago
more turn limit sponsorship objective stuff
6 Years Ago
Backup
6 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
6 Years Ago
Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
6 Years Ago
sidewalk lod0 and lod1 and edges rework
6 Years Ago
[D11][OFFSCREENPARTICLES] Downsampling/upsampling depth buffer not using the crappy float<->rgba conversion. Think it was just legacy.
6 Years Ago
CombatTracker now tracks elapsed turns. Added TurnLimit mission processor. WIP "win within X turns" career mode sponsorships
6 Years Ago
[D11] [Audio] Checking in WIP ... loopback test is playing corrupted data but it is at least sampling and playing... Just need to track down the cause of the corruption.
6 Years Ago
[D11] [UI] Added translation entry for reason for being kicked when spamming.
6 Years Ago
[D11][OFFSCREENPARTICLES] Compiler fix