200,735 Commits over 4,171 Days - 2.01cph!
Packet handling profiling
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
[D11[ [UI] missing texture for splitting arrows
[D11][#2228] fixed issue with disappearing attachments
[D11] [UI] Fixed protections layout issue causing overlapping text.
board blend material fix?
[D11] [UI] Fixed compass grey box on compass.
Added placeholder scrap display to career mode top bar UI
Kicking new connections where the IP already exists.
[D11] Win64 client hack/fix/workaround
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
Scrap collection, scrap balance.
Scrap collection events ready for missions and sponsorships.
[D11] [UI] Fixed LUT colour issues with Lighting.
addded scrap balance to finance, proto, serialization.
Dealers now return to their spots after being bumped out (by vehicles usually)
adding scrap item model/texture, udated the prefab
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
More interior/exterior fuckery.
Helicopter spawn point for testmap_smaller
Added placeholder scrap board collectable prefab.
Units drop scrap in career mode matches (100% chance for testing). Can be collected - not spendable yet though.
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
Added missing Lost Coast scenes so its actually playable now
mod reward text formatting
Giving Matrix() another matrix will now copy its values, instead of erroring
Format mod descriptions.
Blank mod slot tooltips now show "Empty xxx slot"
Disable SHIFT+F2 opening demoui in multiplayer
Restored Combine Soldier pain sounds
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
█▆▋▊ ▊▆▍▋▍▇▊▇▇ ▋█▌▅▅▅▋ █▇▇
Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
[D11] [Audio] Checking in WIP ... Loopback is working.
[D11] - Cosmetic tweaks to HUD
▇█▉ ▇▍▄▆▋▅▅▆_▊▆▉▆ ▅▊█▄█▊▌
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)