200,735 Commits over 4,171 Days - 2.01cph!

6 Years Ago
Packet handling profiling
6 Years Ago
Added fall damage
6 Years Ago
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
6 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
6 Years Ago
[D11[ [UI] missing texture for splitting arrows
6 Years Ago
[D11][#2228] fixed issue with disappearing attachments
6 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
6 Years Ago
board blend material fix?
6 Years Ago
[D11] [UI] Fixed compass grey box on compass.
6 Years Ago
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6 Years Ago
Added placeholder scrap display to career mode top bar UI
6 Years Ago
Kicking new connections where the IP already exists.
6 Years Ago
[D11] Win64 client hack/fix/workaround
6 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
6 Years Ago
Scrap collection, scrap balance. Scrap collection events ready for missions and sponsorships.
6 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.
6 Years Ago
Added #if SERVER
6 Years Ago
addded scrap balance to finance, proto, serialization.
6 Years Ago
Fix scrap prefab link
6 Years Ago
Dealers now return to their spots after being bumped out (by vehicles usually)
6 Years Ago
missing stuff
6 Years Ago
adding scrap item model/texture, udated the prefab
6 Years Ago
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
6 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
6 Years Ago
Testmap_smaller edit
6 Years Ago
More interior/exterior fuckery.
6 Years Ago
tweak environments
6 Years Ago
Helicopter spawn point for testmap_smaller
6 Years Ago
Scene & debug profile.
6 Years Ago
Added placeholder scrap board collectable prefab. Units drop scrap in career mode matches (100% chance for testing). Can be collected - not spendable yet though.
6 Years Ago
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6 Years Ago
more
6 Years Ago
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6 Years Ago
wip board collectables
6 Years Ago
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6 Years Ago
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
6 Years Ago
Added missing Lost Coast scenes so its actually playable now
6 Years Ago
mod reward text formatting
6 Years Ago
Giving Matrix() another matrix will now copy its values, instead of erroring
6 Years Ago
Format mod descriptions. Blank mod slot tooltips now show "Empty xxx slot"
6 Years Ago
Disable SHIFT+F2 opening demoui in multiplayer
6 Years Ago
Restored Combine Soldier pain sounds
6 Years Ago
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
6 Years Ago
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6 Years Ago
Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
6 Years Ago
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6 Years Ago
[D11] [Audio] Checking in WIP ... Loopback is working.
6 Years Ago
[D11] - Cosmetic tweaks to HUD
6 Years Ago
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6 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)