201,593 Commits over 4,171 Days - 2.01cph!

6 Years Ago
Fixed console errors related to saving of weapon_gauss
6 Years Ago
Added translation for weapon_oldmanharpoon Updated icon for d2_lostcoast.bsp Added icons for NPC only weapons Added icons for some missing HL1 NPCs Updated many spawnmenu NPC icons to be brighter
6 Years Ago
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6 Years Ago
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6 Years Ago
No more first person HL1 shells for third person players
6 Years Ago
Fixed HL1 gargantua making sounds when removed (including when changing relationship) Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC Fixed HL1 Bullsquid's projectile kills not being credited to the NPC Added 262144 spawnflag to Nihilant to automatically enable his attacks
6 Years Ago
bundle fix
6 Years Ago
Use 900p resolution on base xbone
6 Years Ago
Added GPU & CPU timings to performance UI
6 Years Ago
Add shader quality option (disabled in editor)
6 Years Ago
[D11][UI][#2321] Fixed been able to split stacks while dropping
6 Years Ago
notes
6 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
6 Years Ago
[D11] [UI] Cosmetic tweaks to the Pie menu
6 Years Ago
6 Years Ago
Fix for auth routine fuckups!?
6 Years Ago
[D11] [UI] Fixed server define.
6 Years Ago
[D11] [UI] WIP Further implementation of sleeping bag marker.
6 Years Ago
player animator update - Added emotes base state, emote bool, blendtree setup
6 Years Ago
merge
6 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
6 Years Ago
[D11] [UI] WIP sleeping bag map marker implementation.
6 Years Ago
notes fix
6 Years Ago
A bit more tidy
6 Years Ago
[D11][#2092] Fix for pickup.enabled been set to false during reimport
6 Years Ago
more
6 Years Ago
redone american football platform set some texture compression, platform collision pass
6 Years Ago
[D11][UI][#2317] fix for crash splitting recycler output
6 Years Ago
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
6 Years Ago
It's actually patch 4 not patch 3
6 Years Ago
More patch 3 rough notes
6 Years Ago
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
6 Years Ago
frozen flag prevents movement modifiers
6 Years Ago
Added DM6 map and default squad
6 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
6 Years Ago
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
6 Years Ago
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
6 Years Ago
Fixed junkyard APC mat
6 Years Ago
Increased icer attack range 4->5
6 Years Ago
Added DM5 map and default squad
6 Years Ago
tidy
6 Years Ago
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
6 Years Ago
Added a scrap opportunity and scrap modifier opportunity outcome type.
6 Years Ago
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
6 Years Ago
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
6 Years Ago
[D11] [UI] Fixed server define error.
6 Years Ago
[D11] [UI] WIP progress on the sleeping bag map markers