193,508 Commits over 4,079 Days - 1.98cph!
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
[D11] Unique playerID fix + update to Jenkins build to set master/development
can now drag and drop external replay files onto the menu to view them
Percentage Stat modifiers applied on top of absolute modifiers
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
[D11] Output debug build on xboxone as development package
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
Fixed DMenu's non self deleting submenus not opening in some cases
Updated TTT to its latest version
NetworkUser stripped down to support the bare minimum.
getting latest for other branch
turned off subd modifier from human
Removed source files commited to wrong repo
Trait picker UI respects compatibility, appends cost and compatiblity messages to tooltip text
Optionally hide stat manipulations from tooltips/other UI
Added missing attribute definitions
Fixed crappy bug in BaseUIObject that resulted in the building inspector window being unresponsive and closing on click
Fixed command buttons not showing
human male asset (nothing hooked up)
Removed old networklevel completely
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
Replaced PlayerCommandTypes enum with PlayerCommandDefinition asset type, commands UI pulls from these assets so its easier to maintain
Added Mine and Chop jobs, updated all resource entities with correct job and command types
A little database attribute prep/experiment
[D11] Merge
28935 + Sleeping bag message
[D11][#8] Generic loot containers are openable again
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
Skill gain every minute when dispensing
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
[D11] Added stats output for comparing console texture METAs
adding hats model/material/icon WIP definition
some file cleaning
Tweaked set network rotation on player client.
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
Clear character selection on disconnect
Fix a bug with character selection on reconnect
Less banding on ghosts.
Inactive ghosts use pfx silhouette, but not an outline.
Middle ghost is first pick and you work outwards.
Auto-balancing teams on join
merge into main
protocol++