193,484 Commits over 4,079 Days - 1.98cph!
More work on moving NetworkLevel
split server specific defines out into new ServerDefines
[D11][UI] Keycode dialog implmentation and start/select button events
Conditions.WantsToJoinASettlement now writes closest inhabitant if there is no leader
[D11] Take out the generate manifest
[D11][UI] Vending Machine buy screen is controllable,dropbox panel and basic implementation of mailbox screens
Fixed Combat.OnAttackHit event returning early when it shouldnt (UnitAnimation now avoids event callbacks when not in proper game state)
remove items in campfire if time has completed instead of just clearing the queue (stops the fire getting stuck if you debug add hours)
[D11] Some Logging for folders on BuildAssetBundles
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
Safety check to not enable corpse dispenser interactions if they have 0 quantity
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
Made DLabelURL's color functions work consistently to DLabel's
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
Merge TeamDeathmatch work into Main
Item pickups in Team Deathmatch
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
Change loot spawners a bit so they can spawn anything, not just weapons
Added LightGroupAtTime component for ToD intensity control over groups of lights and emissive surfaces
Change sign mats setting method, stop it overriding the saved materials
shop sign mats fix + mode edit
fixed EKG pathing
mount/dismount on parent works
mounting to ladders takes into consideration lerp/ping
BEF-513 Double RMB to jog does not work, issues duplicate move cmd (removed for now)
BEF-516: The UI should display why a building cannot be placed
BEF-515: Switching selected unit with the inspector open should not change the active tab
[D11] actually set the quality level properly (to Good)
Some tweaks to anim controller and character rotation when strafing.
ladder mounting bugfixes
fixed ladder detection through other triggers
All menu items now live under Before/, with the exception of the Scenes menu
Removed asset save hook, detect id clashes in Validate All instead
Replaced client and server components
Moved foliage animation code to a shader function
Updated before foliage shader
Some minor tweaks related to AI and cover.
Dispensable validation to avoid dispenables with 0 quantity.
Fix for last thrown weapon not being correctly removed from possessions when unset.
[D11] Remove Linux server for now its hanging