193,484 Commits over 4,079 Days - 1.98cph!

7 Years Ago
More work on moving NetworkLevel
7 Years Ago
split server specific defines out into new ServerDefines
7 Years Ago
[D11][UI] Keycode dialog implmentation and start/select button events
7 Years Ago
Conditions.WantsToJoinASettlement now writes closest inhabitant if there is no leader
7 Years Ago
[D11] Take out the generate manifest
7 Years Ago
[D11][UI] Vending Machine buy screen is controllable,dropbox panel and basic implementation of mailbox screens
7 Years Ago
Fixed Combat.OnAttackHit event returning early when it shouldnt (UnitAnimation now avoids event callbacks when not in proper game state)
7 Years Ago
remove items in campfire if time has completed instead of just clearing the queue (stops the fire getting stuck if you debug add hours)
7 Years Ago
[D11] Some Logging for folders on BuildAssetBundles
7 Years Ago
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
7 Years Ago
Safety check to not enable corpse dispenser interactions if they have 0 quantity
7 Years Ago
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
7 Years Ago
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
7 Years Ago
[D11] Fixes for manifest
7 Years Ago
Made DLabelURL's color functions work consistently to DLabel's
7 Years Ago
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
7 Years Ago
Merge TeamDeathmatch work into Main
7 Years Ago
Minor edit
7 Years Ago
Remove method double-up
7 Years Ago
Move class definition
7 Years Ago
Item pickups in Team Deathmatch
7 Years Ago
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
7 Years Ago
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
7 Years Ago
Missed a change.
7 Years Ago
Change loot spawners a bit so they can spawn anything, not just weapons
7 Years Ago
Added LightGroupAtTime component for ToD intensity control over groups of lights and emissive surfaces
7 Years Ago
Change sign mats setting method, stop it overriding the saved materials
7 Years Ago
shop sign mats fix + mode edit
7 Years Ago
7 Years Ago
More
7 Years Ago
More
7 Years Ago
Inspection window fixes
7 Years Ago
fixed EKG pathing mount/dismount on parent works mounting to ladders takes into consideration lerp/ping
7 Years Ago
More fixes.
7 Years Ago
BEF-513 Double RMB to jog does not work, issues duplicate move cmd (removed for now) BEF-516: The UI should display why a building cannot be placed BEF-515: Switching selected unit with the inspector open should not change the active tab
7 Years Ago
Bad light fix.
7 Years Ago
7 Years Ago
Volumetrics plug
7 Years Ago
Fixing UI issues
7 Years Ago
7 Years Ago
[D11] actually set the quality level properly (to Good)
7 Years Ago
Some tweaks to anim controller and character rotation when strafing.
7 Years Ago
ladder mounting bugfixes fixed ladder detection through other triggers
7 Years Ago
All menu items now live under Before/, with the exception of the Scenes menu Removed asset save hook, detect id clashes in Validate All instead
7 Years Ago
Replaced client and server components
7 Years Ago
Moved foliage animation code to a shader function Updated before foliage shader
7 Years Ago
Some minor tweaks related to AI and cover.
7 Years Ago
Dispensable validation to avoid dispenables with 0 quantity.
7 Years Ago
Fix for last thrown weapon not being correctly removed from possessions when unset.
7 Years Ago
[D11] Remove Linux server for now its hanging