193,509 Commits over 4,079 Days - 1.98cph!

7 Years Ago
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7 Years Ago
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
7 Years Ago
Options UI tweaks
7 Years Ago
Safety check default resolution when loading options
7 Years Ago
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7 Years Ago
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7 Years Ago
Bastards tribe back to hostile to review BEF-436
7 Years Ago
sped up trigger anim a bit on confetti_cannon
7 Years Ago
[D11] Remove the zip after copying
7 Years Ago
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7 Years Ago
M39, lods world model and view model and textures
7 Years Ago
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7 Years Ago
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7 Years Ago
Added InstantiateAnimEvent Addded CustomisationitemView.Preview() Added an editor preview action for CustomisationItemView. Separated confetti cannon particle effects into a prefab. Confetti cannon now creates the effect from an animation event. Set confetti cannon cooldown and enabled delayed destroy on the effect.
7 Years Ago
Everything moved, just need to fix errors.
7 Years Ago
[D11] Copy the zip to the build drive for before deployment
7 Years Ago
fur top world model fix
7 Years Ago
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7 Years Ago
Create asm def for a lot more stuff, way too big of a checkin...
7 Years Ago
Added resolution, windowed toggle options
7 Years Ago
set up trigger on confetti_cannon to play trigger anim and particle effect
7 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
7 Years Ago
added animation controller and linked up anims for confetti_cannon
7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
fix some skinning issues
7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Biome material library editor cleanup
7 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Added full screen mode to graphics options
7 Years Ago
created wip confetti_cannon anims to use with the new customisation script
7 Years Ago
Default activity notification sound Fixed command widget buttons hiding themselves after tooltip hover
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
[D11] Zip the build of the server
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
board no longer gets serialized to/from protobuf and sent when creating games, gets loaded by the client from the map database instead. It was done this way originally incase we ever wanted to support resuming a game mid-game, but this is no longer a concern.
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
PooledAudioSource now uses GameObjectPool
7 Years Ago
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
7 Years Ago
Unit names can be overridden by age and gender. Age/Gender names for Deer.
7 Years Ago
[D11] Fix for Textmesh pro
7 Years Ago
Merge from d11_console_version
7 Years Ago
Reworked CustomisationItemView to used UnityEvent, hooked up the various game events to the item listeners.
7 Years Ago
[D11] Use D11JenkinsFile from MS1 Branch
7 Years Ago
[D11] Fix for issue when loading through bootstrap
7 Years Ago
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
7 Years Ago
item cooldown defaults to false.
7 Years Ago
Can now specify an optional cooldown duration for interactable customisation items (Defaults to on and 30 secs)