193,484 Commits over 4,079 Days - 1.98cph!
[D11] Make sure STEAM_DISABLED is set instead of STEAM
Settlement leadership bonuses now live on Skill defs
item collision detection to continuous speculative.
Fixed strangers destroying themselves when joining from a long distance.
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
[D11] [UI] Added some extra textures for the HUD
Hack to fix tree/impostor shadows (2018.3 bug report pending)
use continuous collision mode for items
[D11] Server analytics now enabled on command-line rather than through build define.
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
Fixed portrait clones not being destroyed
Updated citizen base controller ( added strafe pistol anims to blendtree)
moved pistol walk anim to pistol folder
Fixed tribe create slot states not updating correctly when deleting a character
Trait selection in tribe create no longer applies the trait stat manipulations
Improved char create re-roll functionality
[D11] Added missing define
[D11] More fixes for Bundles
▄▊▅▌▌█▉ ▊▆▉▅▌ ▅█▄ ▌▇▅▍▌▊▅▆▊ ▋▊▉█▋▆▋. ▄ ▋▋▄▌▋▉ ▋▉ ██ ▍▇▉ ▇▅▆▄▌▋▍ ▄▍█▌██ ▅▅▍▅▌ '▄▌▄▅██▆▄▌'. █▇█▅ ▅▍▅ █▉▆▇▌█▋▄▌.
Fixed re-roll not randomising unit appearance in tribe create
Use StringBuffer again now it's fixed.
Fixed StringBuffer.Shift not increasing the array size by the right amount
[D11] Merge CL
28852 and CL28862
[D11] Put a cap on construction hight adjustment
Replaced TextUtility.StringBuffer with StringBuilder because errors
[D11] hard code the milestone build server address.
Fixed BEF-485 When restrating a game the loading screen starts on incorrect value from last state
Fixed BEF-477: Panel on left doesn't update when building construction is complete
Menu scene cleanup, fixed potential for TOD cycles to get saved to config when they should just be copied
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
[D11 Xbox Texture Resizing - extra meta checkin
[D11] Merge
28802 + Define fix
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
[D11] Xbox Texture Resizing - meta file checkin
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
Fixed UIManager loading scenes multiple times
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
Expanded waypoint set for NPC test spawn on Cargo Ship.
NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
[^] Updated Meta Files for Xbox and PS4
[D11] Pie menu Define fix
[D11] We need to copy the ServerBundles
[D11] Fix linux server compile
Feet better align with eyes for NPCs on Cargo Ship.
- Fix stack overflow on UINavigationController when dying while scoreboard is showing
- Remove unnecessary debug prints I added earlier
Fixed bots breaking the scoreboard