193,474 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Removed OnValidate from UI prefabs Cleanup
7 Years Ago
Fixed initial tribe create screen
7 Years Ago
Save
7 Years Ago
Cleanup
7 Years Ago
Another fix
7 Years Ago
Fixed customise character screen not showing
7 Years Ago
Tribe create cleanup
7 Years Ago
Added a constantly pathing A* scientist on the deck for testing.
7 Years Ago
temp fix for scientist visibility
7 Years Ago
Subtracted PlayerModel AI changes
7 Years Ago
Subtractive merge of PlayerModel changes.
7 Years Ago
MFM
7 Years Ago
Fresh errors for Bill
7 Years Ago
Disabled impostor shadows (testing shadow job crash)
7 Years Ago
Merge from main
7 Years Ago
Added Waffle body and IceCream hat
7 Years Ago
Fixed NRE in DeferredDecalRenderer.OnDisable
7 Years Ago
MFM
7 Years Ago
Tribe create misc
7 Years Ago
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
7 Years Ago
Reworked, improved and cleaned up deferred decal renderer a bit Fixed decal lighting/GI
7 Years Ago
Stat manipulators hold a list of affected stats for easier removal Another fix for lingering tooltips
7 Years Ago
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.
7 Years Ago
[D11] Removed unnecessary stat from server performance metrics request.
7 Years Ago
Fixed tribe create hover menus getting stuck Fixed tooltips triggering after delay when the source element has been disabled
7 Years Ago
updated files
7 Years Ago
[D11] More fixes for jenkins
7 Years Ago
improved previous fix
7 Years Ago
Fix for out of range error in Building.CanDeposit
7 Years Ago
Hopefully fixed flakey hover buttons in tribe create
7 Years Ago
.
7 Years Ago
Ghost interaction/vis fixes
7 Years Ago
[D11][WIP] Changed how Input is handled to change boat acceleration and reverse to trigger buttons
7 Years Ago
[D11] TE Repair bench Lootpanel and Update to prefabs for better navaigation
7 Years Ago
odd changed files from testbox arid
7 Years Ago
Fixed moving scientists not animating the movement when parented.
7 Years Ago
... probably gonna revert this shit
7 Years Ago
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
7 Years Ago
More
7 Years Ago
[D11] [UI] Main Menu can now return to the Title Screen and back again, includes a number of fixes for transitions and selected items when moving between pages
7 Years Ago
More
7 Years Ago
ghost raycast fix
7 Years Ago
Fix for daily challenge leaderboard query
7 Years Ago
NRE fix
7 Years Ago
Progress, fixes
7 Years Ago
More work on unifying all inventories
7 Years Ago
[D11][UI] Implemented controller navigation prompts for lootpanel items
7 Years Ago
Tribe create ghosts WIP
7 Years Ago
Custom editor for Attachable component
7 Years Ago
[D11] Change to agent none