193,473 Commits over 4,079 Days - 1.98cph!

7 Years Ago
[D11][Jenkins] Try this
7 Years Ago
create new clone when opening inventory screen
7 Years Ago
▅▆▇ ▌▄▆▋▊▋ ▇█▅ ▍▍▉ ▄▇▄ ▌▄▌▉▄▋ ▊█▅▆▆▌▊▋▇▅▄ ▊▅▉▆ ▄▌▇▋▋▄ ▅█ ▍▌▌▍▍█▄▉ (▊▅▊▅ ▊▅▉█▍▋▋▌▌ ▌▍ ▌▌▌▌▆█▋▇ / ▊▉▍▆▇▇)
7 Years Ago
flipped chest leaf world item 180 so you can actually see it
7 Years Ago
scene
7 Years Ago
▋▄ ██▇▌▄ ▅▄█ ▊▉▍ ▉▊▍▊▍ ▍▆▆▆
7 Years Ago
Cherrypicking destroy message
7 Years Ago
Fix for out of order destroy errors. Destroy messages are now queued and send after the update queue.
7 Years Ago
WearItem will unequip existing items in the slot
7 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
7 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
7 Years Ago
changed test server address and port to point to a new OVH instance. debug standalone server will now connect to OVG test server db.
7 Years Ago
Fixed NRE in A* scientist's navigation.
7 Years Ago
MFM
7 Years Ago
Subtract that
7 Years Ago
Merge from 2018.3b1
7 Years Ago
vertex colour for camp upgrade
7 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
7 Years Ago
Adjusting the cover point system to support being part of a dynamic, moving entity. Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent.
7 Years Ago
[D11][Jenkins] More Fixes
7 Years Ago
[D11] [UI] Recycler loot panel
7 Years Ago
[D11] More complicated build steps
7 Years Ago
break physenv.AddSurfaceData
7 Years Ago
[D11][UI] More UI loot panels. Fix for opening an unchanged panel
7 Years Ago
[D11] [UI] Main Menu overhauled to more closely match design doc. Button behaviour extended to allow locked buttons
7 Years Ago
[D11] Support for building server asset bundle on a Mac for OSX64.
7 Years Ago
merged standalone to main version++
7 Years Ago
Tweaks to make animals less likely to sleep or idle when hostiles are nearby. Removed UnitFeelsThreatenedCondition which wasn't doing anything anymore and replaced isntances of it with CanPerceiveHostileUnits.
7 Years Ago
fix for animator playing the human downed into animation multiple times
7 Years Ago
merge from main
7 Years Ago
fix for daily challenge toasts
7 Years Ago
It should now be impossible to attack downed targets.
7 Years Ago
[D11] Add share param file path on PS4
7 Years Ago
[D11] Start adding some platform publishing assets
7 Years Ago
Corrected projectile directions for NPCs when on the Cargo Ship.
7 Years Ago
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
7 Years Ago
Merge persistent game mode restructuring into Main.
7 Years Ago
Test setup for ragdoll bug
7 Years Ago
tweaked some trophy size
7 Years Ago
Added debug name to the "Tried to activate constraint ..." warning. Kill input no longer works on the world entity !Entity.SetSaveValue can no longer override entity class name You can no longer remove player_manager entity
7 Years Ago
adding more WIP trophies/anim comtroller, prefab , icons fixed customisation broken UI scrollview tweak customisation default name so it appears always first some file cleaning
7 Years Ago
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
7 Years Ago
build server batch files now delete the bin or release folders first (to ensure valid resource files). build and run server batch file now chains the separate build and ran batch files together using call.
7 Years Ago
Fix
7 Years Ago
Stat manipulations hold description field in data, return this if not empty instead of raw values
7 Years Ago
Styles again
7 Years Ago
Desired Target will now only be set if we don't already have a player commanded one. Various AI changes to make Desired Target stick better when player commanded.
7 Years Ago
Fixed bad styles
7 Years Ago
TMP styles Added DataAsset.GetTooltipText, overriding for traits
7 Years Ago
More HP for the testing character