198,742 Commits over 4,140 Days - 2.00cph!

7 Years Ago
grabber attack anim tweak removed attendance on career outcome panel
7 Years Ago
mfm
7 Years Ago
BuildingInspector
7 Years Ago
version++
7 Years Ago
Reduced level up nuts
7 Years Ago
Reduced starting nuts to 10
7 Years Ago
People are much less likely to dance if they are in a bad mood, like after someone has died, for example
7 Years Ago
first pass at unit explosions
7 Years Ago
Tweak
7 Years Ago
Fixed AIDesigner not rendering if there's a compile pending during playmode
7 Years Ago
first pass at trophy tiers
7 Years Ago
first pass at platform tiers
7 Years Ago
[D11] [UI] Fixed tooltips being instantiated into the wrong parent and appearing below the map. Removed redundant blur objects from in game options and corpse loot screen and replaced with the blur singleton object.
7 Years Ago
first pass at accessory tiers
7 Years Ago
first pass at face tiers
7 Years Ago
first pass at body tiers
7 Years Ago
first pass at hat tiers
7 Years Ago
set mission nut rewards
7 Years Ago
[D11] [UI] Made animations on the title screen faster.
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] [UI] added double trigger icons for the zoom in the map navigation bar
7 Years Ago
Fixed game UI scaled canvas being too big
7 Years Ago
More command fixes, validation
7 Years Ago
[D11] Crafting screen improvements
7 Years Ago
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu
7 Years Ago
Fixed LMB command flagging when not toggled into flag mode Fixed deconstruct being primary command for buildings
7 Years Ago
Made it impossible to try to remove more items than the building contains during deconstruction and decay
7 Years Ago
[D11] [UI] Fixed sprite sheet not having a crunchable resolution.
7 Years Ago
UI NRE fixes
7 Years Ago
▍▌▄▄▊▆▄ ▉▅▊ ▄▆▊ ▋▉▍▅▍▊▍▌ ▅▄▉▅ ▌█▄█▌▋▊█ ▋▆▆▆ ▍▆▋▇▋▋▉▆▇▋▊▊▆▊▄▇▉▊▋ ▋▉ ▌▌▋▄▅▇▌▇▋▌█ (▇▋▅▋▌▊▄▇ █▇▌▄ ▌▇▅▅▋▇▍▅ ▉█▊▅█▍▆▊█ ▊▌▉▌▅▆▉▉ ▆█▌ ▉▇▆▆▄▋▍▊▄ ▅▅▄▌▋▍▌ ▄▍▇▍▇█ ▍▋█ ▆▆▋▅ ▊▊█▍▄▉▅ ▆█▅ ▋▄▉▉ ▆▉▌▋▅ ▅█▉▉▍█ ▉▅██ ▋▌█▅▉▇)
7 Years Ago
Fixed GroupKnowledge.Reset clearing keys for KnownEntitiesByType (should only clear values)
7 Years Ago
[D11] Fix for attempting to report when there are no players available to report
7 Years Ago
Player command flagging overhaul (BEF-693, BEF-691, BEF-692) UI scaling cleanup (BEF-694) Potentially fixed BEF-681 (needs testing)
7 Years Ago
[D11][UI] added wip icon to outpost on death screen
7 Years Ago
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
7 Years Ago
cherry picked legal shit
7 Years Ago
legal shit
7 Years Ago
[D11] Implemented radiation icon toggle
7 Years Ago
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
7 Years Ago
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
7 Years Ago
Changed base mode garlic size
7 Years Ago
Wire holdtype, worldmodel prefab and lods
7 Years Ago
[D11][TUTORIAL] Increased Achievement/goals hud text
7 Years Ago
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
7 Years Ago
Tweaks and fixes
7 Years Ago
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
7 Years Ago
[D11] Reverted wip files
7 Years Ago
[D11] Fixed issue with selection highlight when opening inventory Implemented crosshair off option Blueprint buttons should pool again Crafting queue should stop erroring
7 Years Ago
Award currency per win/loss
7 Years Ago
Fixes