198,742 Commits over 4,140 Days - 2.00cph!
grabber attack anim tweak
removed attendance on career outcome panel
Reduced starting nuts to 10
People are much less likely to dance if they are in a bad mood, like after someone has died, for example
first pass at unit explosions
Fixed AIDesigner not rendering if there's a compile pending during playmode
first pass at trophy tiers
first pass at platform tiers
[D11] [UI] Fixed tooltips being instantiated into the wrong parent and appearing below the map. Removed redundant blur objects from in game options and corpse loot screen and replaced with the blur singleton object.
first pass at accessory tiers
[D11] [UI] Made animations on the title screen faster.
[D11] [UI] added double trigger icons for the zoom in the map navigation bar
Fixed game UI scaled canvas being too big
More command fixes, validation
[D11] Crafting screen improvements
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu
Fixed LMB command flagging when not toggled into flag mode
Fixed deconstruct being primary command for buildings
Made it impossible to try to remove more items than the building contains during deconstruction and decay
[D11] [UI] Fixed sprite sheet not having a crunchable resolution.
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Fixed GroupKnowledge.Reset clearing keys for KnownEntitiesByType (should only clear values)
[D11] Fix for attempting to report when there are no players available to report
Player command flagging overhaul (BEF-693, BEF-691, BEF-692)
UI scaling cleanup (BEF-694)
Potentially fixed BEF-681 (needs testing)
[D11][UI] added wip icon to outpost on death screen
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
[D11] Implemented radiation icon toggle
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
Changed base mode garlic size
Wire holdtype,
worldmodel prefab and lods
[D11][TUTORIAL] Increased Achievement/goals hud text
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
[D11] Fixed issue with selection highlight when opening inventory
Implemented crosshair off option
Blueprint buttons should pool again
Crafting queue should stop erroring
Award currency per win/loss