193,449 Commits over 4,079 Days - 1.98cph!

7 Years Ago
damage score points, score changed event, WIP placeholder score UI/prefab.
7 Years Ago
greatly reduced corn and pumpkin fruiting life length
7 Years Ago
removed alpha
7 Years Ago
made starting pants less revealing
7 Years Ago
Possible fix
7 Years Ago
save
7 Years Ago
fixed instant build cheat
7 Years Ago
merge from main
7 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
7 Years Ago
[D11] Commit again
7 Years Ago
[D11] Jenkins update
7 Years Ago
reduced MissionsAwardedPerDay back to 1
7 Years Ago
updating trees to work with highlight shader
7 Years Ago
[D11] Update Jenkinsfile
7 Years Ago
fix for RNG determinism sync in daily challenge
7 Years Ago
[D11] Sanity Check
7 Years Ago
Only give player tribe units clothing from the starting pool
7 Years Ago
support for copying diffuse texture
7 Years Ago
enabled scoring in Daily Challenge game mode def. added placeholder daily challenge button to menu, can now start the mode. MatchScorer scoring value tweaks. MapDatabase can now take a RNG for picking random map. Squd generator now takes RNG for positioning units as well as picking unit types.
7 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
7 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
7 Years Ago
Only rollback transactions if they aren't complete
7 Years Ago
Various settlement XP data to hopefully make it somewhat possible to advance to level 3.
7 Years Ago
daily challenge score calculation wip
7 Years Ago
Added _Diffuse to HighlighterSettings properties to copy
7 Years Ago
grass fix
7 Years Ago
[D11][UI] Added missing prefab and fixed issue with editor build settings
7 Years Ago
Made desire drain rate 10x slower
7 Years Ago
NRE fix when repairing buildings. Status bar colour when repairing should still indicate decay value.
7 Years Ago
merged from main
7 Years Ago
Vehicle entry RPC testing
7 Years Ago
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable) Paged UI implementation Crafting and inventory screens changes. Placeholder icons for button prompts Additional UI WIP Files UI Control is now based off the analog stick instead of the D-pad Implemented D-pad events and rename facebutton events to be clearer
7 Years Ago
ChargeCombatAction fix for charger attack not correctly handling empty terrain in some cases
7 Years Ago
Bill, please make it copy _Diffuse from render material to highlight material too, thanks
7 Years Ago
Merge from unity_2018.2.7
7 Years Ago
[D11] Some more debugging of commandline stuff
7 Years Ago
[D11] Fix D11JenkinsFile
7 Years Ago
[D11] Some fixups for d11 console build
7 Years Ago
Merge from main
7 Years Ago
run server debug / build and run server debug batch files
7 Years Ago
Moved JobOverride to base InteractionSettingsWrapper. This fixes some InteractionPlans having null ToolUsage.
7 Years Ago
[D11] Turn of console builds
7 Years Ago
added delayed_destroy script to confetti fx
7 Years Ago
[D11] Debugging why MINIUDP is getting passed
7 Years Ago
fixed confetti decal normal being incorrectly scaled. tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars made bottom of school cap look better and correctly backfaced it fixed broken/missing propeller cap material 3 and relinked removed legacy hat_coach_headset textures
7 Years Ago
[D11] Add a new Jenkins build method for D11
7 Years Ago
Added grass spawners to island 1
7 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
7 Years Ago
[D11] Use a different version of unity for console
7 Years Ago
build bat files