193,448 Commits over 4,079 Days - 1.98cph!
merge from building view branch
More fixes to building view and progress bar display.
Hopefully fixed a couple of instances of possible floating point rounding errors.
Repairing now also uses construction time.
[D11] Change to checkout scm so we can poll
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
Shouldn't see-through disabled buttons.
Uncommitted font apparently.
Options with fuked up aspect scaling.
More widgets.
Getting custom ally data to sync properly to clients, plus warnings cleanup.
Disabled impostor shadows for now; needs single-pass cascade fix
Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
Updated Facepunch.Steamworks
Moved impostor rendering to command buffers
Automatically enable steam id validation for release builds
Workaround for TcpListener shutdown bug in corefx
daily challenge WIP stuff.
Disable the online features in UI when disconnected
Show a message when losing connection to server, also allow (manual) reconnecting
Use unscaled time for camera movements so replays don't mess with it
Add support for all the webrcon chat features
Save the right IDs to the database
Log chat messages to the database
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
Added LightLOD to all shadow casting lights in radtown_small_3
Scene2prefab radtown_small_3
Added LightLOD to all shadow casting lights in bunker_rooms_dressing
Scene2prefab bunker_rooms_dressing
Fix replays not recording on clients
Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield
Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
Fix replays not playing (bad merge a while ago)