198,840 Commits over 4,140 Days - 2.00cph!
[D11] DTLS testbed now threads the connection process.
[D11] [UI] hid the not yet functional footers on the main menu
[D11] DTLS library wip: Added interface to retrieving buffered messages processed by the SSL connection. Added test to the testbed to echo them back to client/server peer.
adjusted menu avatar directional light
exposed SSS shader property
added skybox to the menu avatar camera, tweak menu fog settings
update customisation editor UI, fix title on the side bar, reorder avatar menu, fix button alignement in the arena tab
daily challenge UI update
update oil spike tile topper, adding fx
Fix compile error on server
When all else fails, battery.
Shop UI. Got rid of the old waiting overlay. Only the actual buttons are disabled now.
Better but still shit backup
updating sponsorship prefab, objective line spacing
adding oil and spike tile topper prefab, anim, controller/textures etc...
Another energy fail gauge
Shop UI. Mostly done now.
Shop UI work + lot purchase UI changes + cleaning up some other UI.
Fixed the resource icons.
Bronze league units min durability increased 35-45%
Player units are now sold for half of base value
Refactor so we don't need the player record to give currency
merging to main incase I forget tomorrow for the build.
wip Award currency for first daily challenge submission
Fix for generating player fixture starting squad when there's < 8 matchready units. it now correctly places as many units as there are available.
update steam badges source image
Increased signing bonus + rewards from sponsorships.
Made healing sponsorship a bit easier.
Added Arena_Platform_Snow and rebuilt custom DB
fix career market panel alignement
Improved junkpile scientist AI vs animals.
Fixed bug in Junkpile Timeout.
Fixed bug in AI animal distance reasoner.
disable news tab in scene
Increased unit ValuePerMark, ValuePerModSlot.
Increased mod values for all 3 types.
Market will now only offer units of Mark upto 1 league higher than player's current league
updated career market Ui
WIP jump pad tweak
updated career UI outcome panel
Fixed logo generator not being disabled when exiting of creating a logo, producing some weird AO glitch when trying to create 2 team in a row
Tweak logo generator team text default position
Stable sorting for leaderboard, update database indexes
Career saving uses a using block in case it throws an exception
Better flashing attack area fix