199,739 Commits over 4,140 Days - 2.01cph!
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
updated wire anims & animator
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
weeks remaining fix.
healing done text tweak.
matches won min duration set to 2 weeks.
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.
Optimized IOEntity.UpdateFromInput
Rewrote and optimized gerstner wave simulation
Properly integrated into ocean displacement and normals
Fixed DataAsset.ResetDataIds ext method not giving the root asset a new ID
disable UI camera instead of individual elements
added healing, killing blow, matches won, multikill sponsorship definitions
added some sponsor logos, set logo, set colour
Fix unlocks eating currency if you already have it unlocked
Only generate sponsorship offers form sponsors who don't already sponsor you.
Sponsorship DB tool also asigns random colours to sponsors during build.
Added Sponsorship.GetOfferDescription() and Sponsorship.GetProgressDescription().
Set sponsorship slot line colour based on sponsor def.
Building Steam items will now consider event-only items too
merge main to release so Steam build can connect again
Added weeks remaining to sponsorship/protobuf.
Starting populating the sponsorship slot UI with real info.
Added a GenerateSponsorshipOffers career action, added it to the pre match events so new offers are generated each week.
Added number of offers available to blank slots.
Added offers generated event, sponsors tab listens to it, refreshes view if active tab.
Some fixes.
Can now accept sponsorship offers.
Generate sponsorship signing bonus cash transaction.
Generate sponsorship signing news item.
Added offers test data to new career saves.
Modal sponsors view/prefab/setup.
Clicking a blank sponsorship slot in the base view pushes a new sponsors view to select a sponsor from available ones.
Add Steam item definitions file and a script to package all customisation items into it
Cops n robbers use a PlayerComponent instead of a custom TeamMember thing
Team Deathmatch mode now correctly looks at TEAM total kills, not individual user kills
Various SettlementInfoWidget, including a deposit tween tester.
Set first body mesh in UnitView as Skin (fixes bad hover menu placement in tribe create)
Bug fixes. Cleaning up properly when moving back to the main menu.
Fixed haslocalnetworkuser assignment check. Cops 'n' robbers disconnection method update.