193,473 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Item placement skips rotation placement (rotation is driven by placement parameters) Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
8 Years Ago
Backup
8 Years Ago
Going through more UI stuff
8 Years Ago
More various UI
8 Years Ago
adding slasher anims/controller
8 Years Ago
UI stuff
8 Years Ago
More character refactor. IVehicleUser etc
8 Years Ago
player eye offsets correct on mounts aiming relative to mount
8 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows
8 Years Ago
Cherry picked overgrowth material tweaks
8 Years Ago
hippo polish and rhino first pass
8 Years Ago
Overgrowth reduced alpha cutoff
8 Years Ago
hippo
8 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
8 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
8 Years Ago
island-02 cliffs placement adjustments
8 Years Ago
car window fix
8 Years Ago
hippo
8 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
8 Years Ago
Added speed boost effect prefab
8 Years Ago
edits/backup
8 Years Ago
merge from main
8 Years Ago
edits/backup
8 Years Ago
hippo
8 Years Ago
Merge from main
8 Years Ago
fixed issue with pickaxe attack hit anim
8 Years Ago
fixed clipping on big cleaver, longsword and mace attack at 85 fov
8 Years Ago
Units dropped by the player to remove from the Squad now explode
8 Years Ago
Cherry picked foundation shadow mesh fix
8 Years Ago
Foundation floor shadow fix
8 Years Ago
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
8 Years Ago
tweaks
8 Years Ago
cliff_01, cliff_01b models/prefabs
8 Years Ago
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
8 Years Ago
Enabled grass shadow casting by default (gfx menu toggle soon) Added custom shadow path to foliage shader Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Tweaked overgrowth material
8 Years Ago
Squad editor buttons
8 Years Ago
Merge from main
8 Years Ago
Removed mesh collider from tile highlights
8 Years Ago
Ice lake backup
8 Years Ago
Fixed crash issues with vehicle radars
8 Years Ago
Only highlight friendly unit tile selection highlighters
8 Years Ago
SquadDatabase now deletes any previous version, player-made squads at startup Made new squads using the new units for next playtest SquadVersion++
8 Years Ago
More stuff
8 Years Ago
removed the mouse input option
8 Years Ago
squad editor unit list now defaults to the grid view again, now we have more units. disabled the map type / unit type category selections
8 Years Ago
Smelting has a success chance. Smelting stats for the different ores. Coal fueled blast furnace for higher end smelting (hotter temperature) Fuel fixes.
8 Years Ago
hippo + human looking around anims
8 Years Ago
Disabled transform renaming on contextual hint - should fix the hint prefab always being marked as changed
8 Years Ago
unsaved changes
8 Years Ago
More item placement stuff, reverted to command generation method that I accidentally broke earlier Some more trap logic Added an IsPlaced field to Item so we can tell if an item is placed (not carried, but also not dropped)