193,473 Commits over 4,079 Days - 1.98cph!
Organizing more deployables.
Manifest.
Crafting finish sounds.
Organizing the deployables wip
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
Units no longer play the getup animation when seen in the unit portrait manager
Category crash fix
Furnace & campfire loot panels
Item edits
UI code stuff
Last gang member clears correctly when they leave and the gang disbands
Disable What's New screen again for now
Fixed kickid with SteamIDs appending a space to kick reason
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
Hooked progress bar up to CraftingQueue.Icon prefab
Added slots to blueprint for cancel and finish effects.
Moved start effect to proper place in ItemCrafter.
Various UI campfire & cooking related stuff.
Fixed Swimming flag.
Swimming and Dancing now provide entertainment.
More tweaks to idle AI.
Made Social Need have its own corresponding Vital that isn't Mood.
Added Entertainment/Fun Need stats (not used yet).
merge from options branch
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/
Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)
Placing a campfire doesn't magically give you 42 wood
Loot panels replace the character stats on the right hand side on the inventory screen when relevant.
Uncraftable recipes are faded in the UI.
Item tweaks.
Manifest.
Updated to 5.6.3p3
New countdown for race mission
Mission status changes
Updated race UI
updates to vm source ref files
Fixed bad thing in DSE causing consideration scores to not actually be used
Added Warmth module to humans and more fuckery with Idle module
Launcher now uses a ProjectileAttackView, new missile attack works
Eating raw fish no longer makes the player puke
human idle AI improvements.
Added TOD Light consideration.
Fixed error, builds now fail properly.
restored PostAttackCombatAction, but now only handles restoring direction
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
deviation from best is now in config.
Idle module now also has Is Busy condition.
AI scoring deviation set to 0.01 instead of 0.1.
Emote selector now selects from top scoring emotes rather than weighted random.
Emotes moved to idle module.
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
Mortar, Patcher AE_Attack events
Cherry picked rust/std terrain-blend changes in
22762
Ice lake progress / slightly improved snow
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
Reduce squatter time from 4 to 3 mins