198,840 Commits over 4,140 Days - 2.00cph!
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
CareerLeague.AdvanceWeek() now runs MatchSimulator on all games (currently just 50/50 chance which team wins).
added LeagueFixtureResult.
MatchSimulator now creates LeagueFixtureResults.
added a career test scene/script, hitting enter steps a week, simulates matches, creates results.
Added ActiveRole condition
Split human hunting AI into its own module again
Gated Building/Crafting and Hunting modules by active role
Portraits stuff, UI fuckery
blocking out CareerLeague.AdvanceWeek() and MatchSimulator.Simulate(fixture)
Added UnityPackageManager to ignore.conf
made camera movement more snappy (revert if you dont like)
python skinnable
manifest
updated bunch of files
Added instancing support to devWorldCoord shader
muted walking looking anim because it annoyed me every time I saw it
Multi unit attack command support
Added new new tracker widget
Added New build widget
Disabled singular selected unit widget
Removed craft button, pending object driven commands
forgot to add league points to team def.
team and league generation.
fixtures.
league fixtures generation using round robin.
Admire animations - adding more to DB
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proper setup for crafting table
updated error message to tell me what to do
Force nav_wait to false in editor.
FIxed NRE on decay entities without decay component
Fixed indirect reflections on hair shader
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
started career mode data basics
junkyard progress backup - heli parts prefab/colliders cleanup
Tweaked wall secondary stability socket volumes
Added neighbour socket to low (1/3) walls
Prevent half height offset wall stacking
added tutorial emote text to chat log.
multi-font stuff stripped for emote tutorial log.
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
merged tutorial stuff to main
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
Added one missing half wall deploy volume
clothing shader has value float "decay" allowing a visual representation of tatty clothing
subtracting special build changesets
Disable new game screen, launch straight into default scenario on island1