193,383 Commits over 4,079 Days - 1.98cph!

8 Years Ago
art
8 Years Ago
AttackState refactor wip
8 Years Ago
Changed how busy inputs work. Pie menu interactions worka bit nicer now.
8 Years Ago
stopped being exhausted breaking both hand carrying abuns
8 Years Ago
made big rock bigger
8 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
8 Years Ago
made clay 2 handed carry
8 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
8 Years Ago
Packed some larger materials
8 Years Ago
Fixed specular not driving packed map size
8 Years Ago
Merged from main
8 Years Ago
Agent spawn related improvements.
8 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
8 Years Ago
big rock requires small rock to smask up rock is tool hammer
8 Years Ago
▊▄▇█▊▊▊▉ █▅▅▆█▋ ▉▊▊▍▊▇▅▆▇▄▆ █▅▍ ▅▊▊▄█▍▉
8 Years Ago
big rock correct anim bool
8 Years Ago
goat attack anim (untested)
8 Years Ago
Fixes for multiple buildings and point snapping
8 Years Ago
Server compile fix
8 Years Ago
Fixed stray "virtual" in EntityLink
8 Years Ago
Deleted a bunch of unused Battle states
8 Years Ago
Fixed duplicate editor entity BuildName from previous merge
8 Years Ago
Moving to a new branch
8 Years Ago
Cleaned up MoveState
8 Years Ago
Subtracting gc_optimizations
8 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
8 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
8 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
8 Years Ago
Player now looks for Interactable not IInteractable
8 Years Ago
Interactable changes
8 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
8 Years Ago
Reduce raycasts for non-visible character checks from 3 to 2. Seems good enough
8 Years Ago
anims that say they are changed/new and I forgot to check in before
8 Years Ago
Remove attachments
8 Years Ago
updated smallbackpack albedo texture
8 Years Ago
Merge from gc_optimizations
8 Years Ago
Merge from main
8 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity
8 Years Ago
update healer controller/animation WIP
8 Years Ago
deleted commented out lines from UnitDefinitionSO
8 Years Ago
added seed for the deterministic gameplay rnd number generator to protobuf replaced fixed seed with a generated seed that gets synced between host/players
8 Years Ago
Multiple attachment types
8 Years Ago
Slot types
8 Years Ago
Improving character visibility system on the client
8 Years Ago
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is
8 Years Ago
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building Also expands to cover it's parent if the player is mousing over an addon This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
8 Years Ago
Fixed character visibility calculation issues when objects (like streetlights) has colliders a little bigger than their visible meshes
8 Years Ago
Various
8 Years Ago
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
8 Years Ago
UI