193,364 Commits over 4,079 Days - 1.98cph!
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
PlayerProgressionWidget tidy up
Made UnitAttachment requirements for Interactions less awful.
Added more tutorial things.
Removed some unused activity types.
First draft progression UI
Fixed culling errors when rejoining a server
Fixed occludees visible when registered to an invisible cell
People will now drop or stow things that are preventing them from performing an interaction
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs)
Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
Fixed culling debug randomly disappearing
Can populate walls and floors with a set prefab
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
Capture match action now works again, removed the old CmdSetTag stuff it used.
Fixed tag value change delta not getting set during a modification not a set.
Cleaned register related gc allocs in occlusion culling
Fixed tutorial widget having a bunch of bad raycast targets
Quick refactor of CmdEndGame
Host now has authority over round timer again
Fixed round timer game bugs
ActivityEnumGenerator fixes
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
Deleting ProfileData (unused)
Eliminated SpecialPurposeCamera GC allocs
Eliminated GC allocs from FPSTimer
EffectRecycle / DecalRecycle cache their invoke actions (eliminates GC allocs once pooled)
Tutorials widget will show first incomplete task after displaying completion
Expoed ItemValue in ItemSettingsEditor
Tutorials manager/widget tinkering
Entity links are pooled (eliminates GC allocs)
Fixed missing assignment of background image field in ActivityNoficicationWidget
Removing tanget calculation is ok on building shader. (it was for world space normal maps)
Tutorial tasks can now reference a new type called TutorialScreenSettings, which are they displayed via the FullScreenTutorialWidget
Singleton UI widgets can use UIWidgetSingleton
Removed GC allocs from GetComponentInChildrenIncludeDisabled
Fixed scale issue with wall placement
Nicer separation of editor-only entity networking cost in the profiler
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
Networkable + Subscriber are pooled (eliminates GC allocs)
Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)
Deleting Plugins/Facepunch (all part of Facepunch.Network)
BaseNetworkable SaveInfo / LoadInfo are structs (eliminates GC allocs)
Nav grid layer improvements.
Cherry picking improved CreateOrUpdateEntity profiling (22318)
Much more detailed profiling in CreateOrUpdateEntity (ClientSpawn, ClientInit, InitShared etc)
Spit cooking process will now detach the corpse once the cooking is done
Exposed a CanBurn flag to CookCookable
Fixed ProcessedBy not being set correctly on loaded corpses