193,304 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Item management module condition tweaks
8 Years Ago
Fixed UnitPortraitManager.EnableCameraUpdate not being reset
8 Years Ago
UI bits
8 Years Ago
more
8 Years Ago
Nuked a couple of un-used interactions, made some interactions AI only
8 Years Ago
fixed Item IsHolding checks
8 Years Ago
Add wall piece to building script
8 Years Ago
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8 Years Ago
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8 Years Ago
EntityValueForBuilding fails if the target's SmartObject component is disabled SmartObject.CanSubscribe returns false if the smartobject is disabled Removed SmartObjectComponentSystem
8 Years Ago
Wall pieces can snap to collision points
8 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
8 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update (eliminates GC allocations)
8 Years Ago
Merged from main
8 Years Ago
More work on optimizing navmesh grid.
8 Years Ago
art
8 Years Ago
updating some world models to work better with collision
8 Years Ago
Supermarket progress
8 Years Ago
More description fixes and updates
8 Years Ago
Removed max draggable from items (except liquids)
8 Years Ago
Added an Animator extension class with new backup and restore parameters capability Fixes animator losing all of it's states when a rebind occurs (clothing change, game load) Fixes holding animations getting disabled when changing clothing
8 Years Ago
Craft and build commands now disable the player's command cooldown and force a decision maker tick, usually forcing the unit to take action immediately Trying out some ways to make crafting and building feel more responsive
8 Years Ago
Fixed wood log right shoulder attachment point saved on wrong side of body
8 Years Ago
Pawn shop work
8 Years Ago
Agent will now run secondary behaviour modules while the player is controlling an agent - need secondary modules for things like item equipping during player commands (potentially fixes bug 921) Primary modules are still suppressed during a player command
8 Years Ago
Fixed nav arrow butting in when it shouldn't be
8 Years Ago
Adjusted vehicle LOD settings a little bit
8 Years Ago
Most of the data structure for the new unlock system
8 Years Ago
adding texture sets gas_station_trims, metal_ceiling materials, texturing WIP, level update
8 Years Ago
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
8 Years Ago
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
8 Years Ago
Better support for lower screen resolutions (1152x864 and lower)
8 Years Ago
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
8 Years Ago
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8 Years Ago
Added engine.ServerFrameTime
8 Years Ago
merge from main
8 Years Ago
Got version1 of roofs, floors, ceilings, overhangs...
8 Years Ago
Added Combine Shotgunner skin to the Combine Soldier player model
8 Years Ago
Fixed busted command generation when holding containers
8 Years Ago
Tweaks
8 Years Ago
Mooore
8 Years Ago
More
8 Years Ago
Unit path display fixes
8 Years Ago
HUD/Game UI revamp WIP
8 Years Ago
Game Modes now define the starting pool for crafting and building. This will probably be replaced with an asset-based unlock system soon though!
8 Years Ago
minor light flare added to ceiling lights
8 Years Ago
Item spawners can now spawn a selection of items. GameMode can now lock or unlock things at game start
8 Years Ago
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