193,326 Commits over 4,079 Days - 1.97cph!

8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
8 Years Ago
More corpse save/load stuff, still has issues
8 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
8 Years Ago
Working on selling to shops
8 Years Ago
Rename mission instance
8 Years Ago
Fixed some combat component load issues Fixed component enabled state not being stored correctly (weird protobuf issue) Fixed ComponentsWhenDead on unit initialization not respecting whether the unit is actually dead during initialization
8 Years Ago
Merge from Main
8 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
8 Years Ago
More fixes. Everything tested and seemingly OK now.
8 Years Ago
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8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
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8 Years Ago
Fixed keyword assignments for hq normal special case
8 Years Ago
Merge from main
8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
8 Years Ago
packed atlas_twig and metal armored set materials
8 Years Ago
Pie menu integration
8 Years Ago
removed Inspectable component
8 Years Ago
Roof, overhang, ceiling, floor, almost working correctly
8 Years Ago
Merge from main
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Fixed bad activity strings for unlocks. Fixed things being unlocked twice. Added inspection of hide to learn to make hats and beds.
8 Years Ago
Fixed unlocks throwing an exception on save Fixed clothing attempting to change colour before being equipped,was throwing an exception
8 Years Ago
Repacked building atlas material for high quality normals
8 Years Ago
Minor fix
8 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
8 Years Ago
Testing and fixing bugs in item stuff. Moved multi-item stack creation method from ItemEx to the main ItemManager.
8 Years Ago
Wearable colors persisted, synced on portrait clones
8 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
8 Years Ago
post/weather tweaks
8 Years Ago
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
8 Years Ago
Merge from Progression Rework
8 Years Ago
Unlock Activity creation tweaks
8 Years Ago
more merging
8 Years Ago
Console toggle via f9
8 Years Ago
Radial menu layers fixes
8 Years Ago
merge from main
8 Years Ago
More improvements to progression system, looking pretty good now. Added/tweaked some progression data.
8 Years Ago
Supermarket / Finished the lowpoly / Added broken glass
8 Years Ago
Player command refactor, added pooling support and generally cleaned up Radial menu support for nested commands (WIP)
8 Years Ago
OSX/GLCore gamma-related darken fix candidate
8 Years Ago
Commit to update
8 Years Ago
WIP healer model cleanup some unit skinning/ rig adjust metalic map on shooter, burner, slasher rerender icons
8 Years Ago
Better spawn handler density enforcement
8 Years Ago
small backpack fbx/materials/textures/prefab etc
8 Years Ago
Larger coastal player spawn areas
8 Years Ago
part one of new CombatAction system for breaking attacks into separate swappable actions. Broke old actions into seperate actions, Attack.Process now creates a list of CombatActions to be executed