198,742 Commits over 4,140 Days - 2.00cph!
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed PlaceSourceObjects procedural component (obsolete for a long time)
New entity socket finder checks all player building layers + the crater layer
Removed socket handle components (no longer required)
Fixed the AI debugger having a bunch of duplicate ticks.
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
PlayerBuildingPlacement cleanup
Target Filtering for undesired objects now excludes clothes.
Dropping undesired items uses the drop interaction instead of drop blackboard item ability.
Removed construct vision trigger (no longer required)
Fixed UI missing raycaster
turn9
grey and italic shit
Fixed proximity issue on foundations with walls
Contracts now spawn every 20 seconds
Base AI that kind of works.
fixed bad skinning on human male chest
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
tree sapling updated to latest spec
more WIp environment
tweak avatar glow
junkyard progress backup - barbedwire progress - rusty tank
turn 6, 7 tweaks.
turn 8 wip.
Options widget genericness, UI scale option
managed to get some ai stuff cleared, can add to it now.
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values