193,212 Commits over 4,049 Days - 1.99cph!
Tracked down why server/client states didn't get back in sync properly anymore. One line fix as always...
Tidy up of fields from old system of attachments
merge from UnitAttachments refactor to main
Fixed a couple of checks that weren't working correctly
Fixed Containers on Wearables not parenting objects to their respective wearable object
Added ItemSizes enum for categorization and ItemContainer restrictions
Updated all items
more WIP squad editor UI stuff
Fixed modal window toggle inputs working when the console is open
UnitAttachments refactor (doesn't compile yet)
Some camera cleanup, direct unit movement control disabled in certain modes
Temporary fix survey charge server compile error
Tweaked fake reflection shadowing
More post-dx9 occlusion culling changes and cleanup
Desk, computer cabinet, desk texture tweaks
More POI support (optionally use entity name as label)
Added camp POI
Added support POI icon color from entity/group hostility
Refactored some UI colors stuff
creating railways stairs and building collision
fixing a terrain blend material
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
Can Hold Item now checks blocked attachment points
Cleaning up output errors
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
More item description fixes and updates
Code generator now produces almost all the output needed.
Player controller command cooldown only on movement commands
Removed IsSelected condition from idle module
Player controller command cooldown ends early if unit gets attack
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController
Added UnitIsSelected condition, added to idle module
PlayerController command cooldown system WIP
Added workshop truck prefab
Use GameObjectRef for nested navmesh for monuments.
Adjusted texture resolution curve on the various quality presets, let's see how this looks
Code generator finds and resolves a dictionary of supported types