195,819 Commits over 4,110 Days - 1.99cph!
FOR FUCK SAKE tweak material and lighting
players start naked because yeah
ParticleSystemCull / ParticleSystemLOD fixes
Added "YOUR TURN" text that's visible during... your turn
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
made animals rotate on one axis to match terrain normal better
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Deferred mesh decal optimizations; down to nearly zero overhead
more lenient water exit jumping
Added new LOD for shipping containers
Adjusted a jumping puzzle barge to cooperate with water
Fixed instancing in unity std override shaders
changing layer to World on harbor crane
truck and trailers placement polish
spawnpoints setup for barrels, crates yields balance - harbors
Don't allow items to be stacked on items that have been marked as invalid
fix for particles enabling automatically when entering visible range
protocol++
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updated rock entity & lods
fixed bad portrait camera settings
remade human model avatars
Scene2Prefab (static industrial door collider update)
Updated static industrial door collider dimensions
editor settings tweaked to reduce sprite packing
added SE shadows
post tweaks
reduced clear weather cloud brightness