199,488 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Radtown 3 terrain adjustment tweak
bot
10 Years Ago
Automated Linux DS Build #74
bot
10 Years Ago
Automated Linux Build #75
bot
10 Years Ago
Automated Windows Build
bot
10 Years Ago
Automated OSX Build #75
10 Years Ago
- More biome debug stuff
bot
10 Years Ago
Automated Windows Build #75
10 Years Ago
- Added auto update/refresh for biome data on the world debug panel
10 Years Ago
Tweak
10 Years Ago
- WIP outdoor building proxy stuff - More WIP level culling - Disabled controller rumble in editor again
bot
10 Years Ago
Automated Linux DS Build #75
10 Years Ago
Don't spawn players on decor topology
10 Years Ago
new underwater world effects. revamped snow effect.
10 Years Ago
FX WIP
10 Years Ago
- Refactored, optimised new room culling code
10 Years Ago
- Outdoor/indoor lighting toggling now works with new room culling system again
10 Years Ago
Tweaked default salt calculation
10 Years Ago
SatDish work backup
10 Years Ago
Prefab mountain scale adjustments
10 Years Ago
Debugging
10 Years Ago
Powerplant splat painting backup
10 Years Ago
wip animations and rigging
10 Years Ago
Monument terrain placement supports negative padding
10 Years Ago
Satellite dish terrain adjustment improvements
10 Years Ago
Fixed missing linux config
10 Years Ago
unhooked bubble sound from underwater FX
10 Years Ago
finally found that sweet spot for the terrain-rock blend material, yay military_tunnel_1 splat painting backup
10 Years Ago
Stealing some rock tints from HapisIsland since those suck a bit less
10 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0
10 Years Ago
Field rock splat modifier tweaks
10 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
10 Years Ago
Rock material parameter blending fix
10 Years Ago
- TriggerSettingsEditor tweak
10 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
10 Years Ago
military_tunnel_1 splat painting backup
10 Years Ago
Highland cliffs
10 Years Ago
Enabled range for shot power Tweaked Igor / Mavis config Fixed anim looping bug on idle
10 Years Ago
Exclude monuments from auto-cliff-splatting
10 Years Ago
Static mining quarry entity bounds
10 Years Ago
Monument LOD adjustments
10 Years Ago
Terrain alpha distance cutoff tweak
10 Years Ago
canyon splat painting
10 Years Ago
- rough barricade ability test
10 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
10 Years Ago
- Set a propper cooldown on Barricade (15 secs atm)
10 Years Ago
Occasional barrel around powerlines
10 Years Ago
Removed shitty cliffside decor
10 Years Ago
Folder
10 Years Ago
FOR FUCK SAKE room prefab moving transition room to asteroid tile set scene
10 Years Ago
added temple stairs roots 2 to temple court with correct maps