194,436 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Effect tweaks.
9 Years Ago
Bottom UI tweaks.
9 Years Ago
island 1 audio
9 Years Ago
island 1 ambience stuff, time value drawer fixes
9 Years Ago
Selecting lot based on lot type
9 Years Ago
4 new cave blocks - models/hulls/colliders
9 Years Ago
TimeValue takes optional interval argument Deleted duplicate bird_ambience_temperate file
9 Years Ago
EntityFlag cleanup
9 Years Ago
Hooked up LotType UI. Saving/Loading info to proto too.
9 Years Ago
Merge
9 Years Ago
Avatar, Friends list hookups
9 Years Ago
Fixed Collaboration Execution AI Module bad UnitClass condition (was Is Human == false) Collaborations positioning stuff tweaks, should stop people warping to crazy positions...
9 Years Ago
Collaborations tweaks, use distance instead BaseEntity holds parent zone ref
9 Years Ago
scene save
9 Years Ago
Added Ambient Sound Player component
9 Years Ago
Dropping corpses that decay while carried, almost work.
9 Years Ago
made new tortoise corpse and applied it to tortoise
9 Years Ago
"ship it" seb, 2016
9 Years Ago
AI tweaks, people should hug and talk more often People will drop all held items when they go to sleep (hack) Various other misc tweaks ;x
9 Years Ago
Corpses now listen to depleted event on the dispenser, to better handle turning shit to dust and bones when there's no more to dispense.
9 Years Ago
made totoise better but goes invisible on death by disabing skinned mesh rendered \o/
9 Years Ago
Added tamable ants
9 Years Ago
Disabled UnitCollection gizmos to make frankie happy
9 Years Ago
Decay a corpse when it's dispensers are empty of shit.
9 Years Ago
VectorUtility cleanup (GetGroundHeight and Normal take override raycast height/offset) Dispenser partials cleanup Island1 navmesh has an ocean blocker
9 Years Ago
temp fix for attack and move that never got setup properly on the wolf and boar
9 Years Ago
limited corpse attachment points to Rshoulder only (was L+Rshoulder) to make the correct arm be raised
9 Years Ago
Renabled grass, moved tribe create scene, unload it after game start. Biome editor fixes
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
Scene
9 Years Ago
Minor character changes.
9 Years Ago
Just removing some debug prints
9 Years Ago
maybe
9 Years Ago
Fixed my dumb errors, code isn't exactly gold but it works.
9 Years Ago
built some stuff
9 Years Ago
Bug fixing
9 Years Ago
Character refactoring
9 Years Ago
Fixed a bunch of stat manipulator ticking percentage changes of current rather than max Disabled NavMeshObstacles in InteractionPosition
9 Years Ago
Groundwork for radial menu descriptions/failure strings. Needs keyword support, LOOKS BROKEN FOR NOW PLEASE DONT MAKE BUG REPORTS ;3 Removed scale from radial menu button animations
9 Years Ago
windmill no longer craftable
9 Years Ago
Fixed a bunch of issues with portrait rendering Fixed tribe create trees not being picked up by tinting system
9 Years Ago
PlayerController.TickRaycast should always return early if EventSystem.current.IsPointerOverGameObject()
9 Years Ago
Applying modifier to decay speed should now work as expected.
9 Years Ago
Actions.CreateSocial NRE catch Continued Activity fuckery
9 Years Ago
Finally fixed shit so one can add and remove a corpse from the fire with spit indefinitely.
9 Years Ago
Simplifying things (or trying to)
9 Years Ago
Updated minimap
9 Years Ago
Let's get the order of resetting cook corpse state right, that we don't generate NRE on Complete().
9 Years Ago
Just a rename
9 Years Ago
More looting/containers/proto