194,449 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Improved entity description string generation, passing a StringBuiler through each component Corpses now show their state in tooltip descriptions
9 Years Ago
Rename AIModuleGoal/GoalPlanParameters Fixed missing Selector in GoalPlan.CreateBreedingSocial
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9 Years Ago
Automated Linux DS Build #437
9 Years Ago
Unneeded stuff now that they're MBehaviours
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9 Years Ago
Automated Windows Build #437
9 Years Ago
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9 Years Ago
Basics of chaging NetCharacter to be a MonoBehaviour
9 Years Ago
Misc
9 Years Ago
Deleted old AI database asset
9 Years Ago
Migrated Goals, Goal Plans and BehaviourChain selectors to DataAssets
9 Years Ago
Forgot I was still on a branch. Mreged everything back to main.
9 Years Ago
Compile fix
9 Years Ago
Moved WaitForCollaboratorSyncSettings Tick impl to SimTick
9 Years Ago
Unit.Audio avoids checking datetime every frame (PooledAudioSource.Play takes an optional callback instead)
9 Years Ago
Moved INetworkPlayer implementation to PlayableCharacter. Fucked a few other things up...
9 Years Ago
Added close X button to container UI
9 Years Ago
SendToClients can now specify packet priority
9 Years Ago
Some stuff now sends using Immediate packet priority
9 Years Ago
All Monobehaviours that implement IRPCReceiver and are attached to a NetworkEntity should now be able to receive RPC calls
9 Years Ago
Testbox in build settings
9 Years Ago
Fixed some editor only crap breaking builds
9 Years Ago
Let's not unload the tribe create scene, just hide it because apparently unloading it made everything angry
9 Years Ago
ActivityManager NRE catch
9 Years Ago
Skills should have their initial level set during creation (no more Unskilled spam)
9 Years Ago
Effect editor tweaks
9 Years Ago
UI : Added back in/out animations to activity noficiation elements
9 Years Ago
UI : Added some preset animation boilerplate in UnitEffectIcon, effect severity defines which animation we use for now EFfectgs : Effects can specify a Severity type in data
9 Years Ago
more seam fixes
9 Years Ago
fixed trim seams
9 Years Ago
building updated
9 Years Ago
new trims n textures n maps for trims
9 Years Ago
trim texture mod
9 Years Ago
UI : Activity Notifications Widget uses Effect icon + color when available
9 Years Ago
Machine process editor displays asset menu, not just label. Add process button works again.
9 Years Ago
Campfire heat tweak.
9 Years Ago
Effect tweaks.
9 Years Ago
Lowered the orange hue variation on speedtrees
9 Years Ago
More tooltips.
9 Years Ago
Tiniest AO change.
9 Years Ago
StatManipulation percentage of enum/readability. Touched lots of effets data. Made Garlic and Yams consumable. Garlic makes you smell. A lot.
9 Years Ago
200kb worth of flying heart files in case bill ever becomes gamey.
9 Years Ago
Old temperate.
9 Years Ago
Deleted old biomedata and cloned a new one.
9 Years Ago
Biome colors
9 Years Ago
Biome colors
9 Years Ago
trying to make yam and garlic edible but errors on consume when harvested (seems ok after debug spawn)
9 Years Ago
Merge from main
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Split herbs into their own spawn entities Tweaked the spawn tables Hue shifted the garlic so that it sticks out a bit less
9 Years Ago
Commenting our Zone.OnDestroy because I think it fucks bamboo?