199,529 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #71
Rock material terrain blend tweaks
- More reaper bro changes.
Lob is now easier to return
Exit transitions for owl / mavis
More work on Goals and Agent+DM specifically.
- More WIP AttachmentEditor stuff
- Exposed the override anim string in EmoteState
Texture changes and mockups.
This approach looks at the score of each goal for each layer of depth, and traverse down the best scoring path in the goal hiararchy until it reach the end.
added blog images and webm for ian
Monument alpha mapping support (via terrain tools)
Some improvements to finding best goal and goal plan.
Moved smash target position
Added win/lose to character controllers
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Reduced net Z velocity
Tweaked hit values
Make sure everything is saved before uploading
Check for problems before allowing upload
Create and include a bundle
Upload version tag
Monument splat mapping support (via terrain tools)
Updated AI - now a bit less brutal
Removed unused config params
Support multiple materials
New ak47
- more deathrow. nearly there
Updated the in game updates text
set of industrial light fixtures - greybox and prefabs
- Death Row: Added placeholder impact effect and increased radius
- Added controller rumble and sound effect to Death Row
- ability Use functions are now passed a reference to the ability button/cooldown that activated it
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown
- Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown
Fixed massive performance hit in water quality modes 1 and 2
Fixed 40 byte per-frame leak on riverless maps
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
removed footstep sounds when player turns in place (it was freaking people out)
Monument topology mapping support (via terrain tools)
Shitty temp splat maps for all the new monuments
- Abilities are no longer auto equipped if the player already has one equipped from the same category