194,325 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Absorb update 9/22/16
9 Years Ago
progress backup
9 Years Ago
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
9 Years Ago
Stubbed inventory manager
9 Years Ago
tags changed on atmos 27
9 Years Ago
new negative atmos piece
9 Years Ago
improved the getting hit anims
9 Years Ago
Fixed bad AnimatorParameterHolder data in Unit.CombatParameters, shitty drawer
9 Years Ago
made human ouches work in the controller and stopped attacks from playing on torso while the unit is rolling
9 Years Ago
progress backup
9 Years Ago
Looking at buffering inputs.
9 Years Ago
Workaround for ssao/blur shader opengl compilation error
9 Years Ago
More item stuff, protobuf
9 Years Ago
Started updating player input.
9 Years Ago
Added attacking AI module to all Units with Combat-Offensive module
9 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
9 Years Ago
Merge from dungeone, broken up lighthouse railing
9 Years Ago
Fix for near/viewmodel ssao color bleeding
9 Years Ago
More
9 Years Ago
missed the vital file from the last checkin
9 Years Ago
bear is now part action hero
9 Years Ago
protocol++
9 Years Ago
Possible fix for effects on game start
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed water system perf on riverless maps
9 Years Ago
Data fixes
9 Years Ago
Combat hit stuff moved around
9 Years Ago
Fixed NREs
9 Years Ago
BaseEntity.InitializeComponents manually inits Stats first
9 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
9 Years Ago
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
9 Years Ago
progress backup
9 Years Ago
More
9 Years Ago
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
9 Years Ago
Updated some "perceivability" stats
9 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
9 Years Ago
Added missing lighthouse files and incremented network++
9 Years Ago
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
9 Years Ago
SocialActParameters.RoleRequirement MinMaxInt field attributes Fixed Socials having min and max role requirements of 0, causing bad things to happen
9 Years Ago
Entity component init order fiddling (renamed enum, made Effects low priority)
9 Years Ago
Social role defs DSE data restoration
9 Years Ago
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
9 Years Ago
Renamed a thing
9 Years Ago
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
9 Years Ago
Editor fuckerrrrrrrrrrrrry
9 Years Ago
Quick optimization for OBB.Contains
9 Years Ago
atmos music tags changed
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
9 Years Ago
AssetListDrawer fuckery