194,325 Commits over 4,079 Days - 1.99cph!
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
Stubbed inventory manager
improved the getting hit anims
Fixed bad AnimatorParameterHolder data in Unit.CombatParameters, shitty drawer
made human ouches work in the controller and stopped attacks from playing on torso while the unit is rolling
Looking at buffering inputs.
Workaround for ssao/blur shader opengl compilation error
More item stuff, protobuf
Started updating player input.
Added attacking AI module to all Units with Combat-Offensive module
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
Merge from dungeone, broken up lighthouse railing
Fix for near/viewmodel ssao color bleeding
missed the vital file from the last checkin
bear is now part action hero
Possible fix for effects on game start
Lighthouse, broken up railing on the top floor.
Fixed water system perf on riverless maps
Combat hit stuff moved around
BaseEntity.InitializeComponents manually inits Stats first
Foliage displacement code cleanup
Minor foliage displacement optimizations
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
Updated some "perceivability" stats
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
Added missing lighthouse files and incremented network++
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
SocialActParameters.RoleRequirement MinMaxInt field attributes
Fixed Socials having min and max role requirements of 0, causing bad things to happen
Entity component init order fiddling (renamed enum, made Effects low priority)
Social role defs DSE data restoration
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
Editor fuckerrrrrrrrrrrrry
Quick optimization for OBB.Contains
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE