199,304 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.
10 Years Ago
7 'deselect' male vox added
10 Years Ago
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities - Removed FindItem Action
10 Years Ago
BehaviourChain.End accessibility fix
10 Years Ago
Env probes.
10 Years Ago
- Input
10 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
10 Years Ago
-tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers -tribe compiles a list of currentlyCraftable items (means items whose basic components are available, no consideration given to needs for skill or tools) -UnitCanFindToolConsideration was killed, and swapped with a CanFindOrCraftTool condition, which is much much prettier, by using the above functions
10 Years Ago
-some missing bit plastic had not realised existed
10 Years Ago
- More input unification
10 Years Ago
Hacky PlayerController goal creation test Removed Momentum from Behaviour, now only carried by GoalPlanVariant
10 Years Ago
- Input
10 Years Ago
Lifestealer gets recycled / removed at end of point
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
10 Years Ago
- Title screen buttons now work with mouse
10 Years Ago
- Cursor no longer hidden by default, need to toggle.
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
- TownInteractable works with keyboard
10 Years Ago
Exit signs.
10 Years Ago
Sign exploit fixes
10 Years Ago
Cowboy run north loop source
10 Years Ago
added grass skirt and new outer floor with new grass shaders, removed blue lights.
10 Years Ago
added new grass skirt to temple court
10 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
10 Years Ago
Fixed water refraction back projection in GL/OSX
10 Years Ago
medium and small rocks
10 Years Ago
swimming cleanup, unified values for swimming/headunderwater
10 Years Ago
- Mission select screen now interactable with mouse, can start missions.
10 Years Ago
Clouds Version 2:0
10 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
10 Years Ago
Removed conflicts
10 Years Ago
removed conflict
10 Years Ago
merge new clouds to main
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
Small Sound bugfix
10 Years Ago
m249 attack sound update
10 Years Ago
Hatchet strike sound polish
10 Years Ago
Melee impact sound polish
10 Years Ago
unfuck new billboards
10 Years Ago
Delete unwanted sky dome
10 Years Ago
new weather test scene
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
tweaked swimming and sprint animations.
10 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
10 Years Ago
new sounds / particle effects for wounded animations
10 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
10 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
10 Years Ago
merge from main