199,294 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #93
First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
Automated Linux Build #94
Automated Windows Build #94
Automated Linux DS Build #94
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first attempt at wolf rig and added keyframes to all bones in bear animations to prevent export bug where non keyframed bones interited the wrong transation infomation from other actions
added dylan's cowboy quickshot effects to dylan_effects folder
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
diagnose the int64 NRE in status
- Reworked ability input stuff to allow triggering from new multi controller input stuff
- Added new keyboard bindings to button set
-merge with 'tribe_tracking_items'
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
-CanFindOrCraftTool now checks whether tool is being carried by unit.
Replaced atmospheric music 19
Fixed broken "Particle/Water Drop" shader
Automated Linux Build #95
Automated Windows Build #95
Automated Linux DS Build #95
Automated Linux Build #96
Automated Windows Build #96
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Automated Linux DS Build #96
doh- forgot to press save in unity
- Lowered spawn budget in beer tap room
- Rebuilt factory prefabs