199,292 Commits over 4,140 Days - 2.01cph!
TreePerfTest exposes a seed for reproducible results
Automated Windows Build #97
Merge from tree-performance (LODing and culling optimizations)
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
Automated Linux DS Build #97
- Unit+Knowledge CraftDesire basics
- Added HasCraftDesiresCondition
- Top level goals skeleton WIP
- Fixed NRE in GoalSettingsEditor
- Added InviteToBreedingGroup Ability/DSE etc
Updated front end and options
Updated player. Almost done with movement.
new terrain stones texture set
Tree quality slider for the main menu performance options panel
Convar graphics.lodbias is deprecated
AntiHack player damage verification is enabled by default
Ocean material update (foam noise)
Merge from water2.8 (shore foam)
merge from main (foam\o/)
Fixed tree skins missing from asset bundles
FOR FUCK SAKE removing unused plasma projectile
FOR FUCK SAKE player plasma projectile (should appear in a better position)
!A wip UI mockup test psd/ma file
Try to fix Awesomium on OSX
Automated Windows Build #98
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Automated Linux DS Build #98
Developer tools for the F1 panel
Automated Windows Build #99
daily progress backup
ocean and river tweaks
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
Automated Linux DS Build #99
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
terrain and rock materials fixes
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added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
added code to detect if player is shot from behind --> play appropriate flinch animation