199,292 Commits over 4,140 Days - 2.01cph!
terrain and rock biomes colours wip
Automated Linux Build #100
Automated Windows Build #100
Automated Linux DS Build #100
Extra Loading/Menu alpha cutoff transitions to test out.
Pickaxe & Salvaged hammer now throwable
▍▉█▉▉▊ ▋█▌█▉ ▌▌▊ ▋▆▉▌▋▋ ▊▇▍▄▉▅▍▉▋▇ (▆▆▉▉▍▍▊ / ▄▍▄▆▅▅ / ▄▆▅▌ ▍▇/▄▄▉▌ )
most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things
Fixed potential bundle building problem
uncomment ApplyModulations in Sound.Update (rain sound fix)
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
More loading transitions and a quit screen.
Updates, added BS to Maya scene, texture tweaks.
Can now change res / fullscreen from in game
Minor visual fixes for sky.
Updated quality settings and can change them from front end
Touching these just in case
-fixed mmb panning in DataVis
Goals asset listing tweak
Added char11 blog images.
LightLOD performance regression fix
One last transition style to try out.
fixed gift boxes despawning too quickly
fixed stocking LOD
Cowboy - forehand stretch & body anims
Cowboy - forehand stretch & body anims
Updated some ConditionType and DecisionLayer properties
fixed stockings not destroying with walls
Ore stones material tweaks
Terrain daily progress backup
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
smarter stocking population
Config file loading debug output
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)