194,179 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Moved models Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
9 Years Ago
Skill level def values, editor sorting
9 Years Ago
Resharper-ed a bunch of un-used directives Fixed a bad return in Filters.DispenserFilter Fixed IsRequiredToolCondition returning early in TargetBuildingBlackboardItem Mode
9 Years Ago
Merge from main
9 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
9 Years Ago
DataEditor now remembers which tab you had open between session/compiles etc
9 Years Ago
sabertooth latest and tortoise first checkin
9 Years Ago
improved sabetrtooth locomotion animations
9 Years Ago
Only initialize door animators if required when leaving the pool
9 Years Ago
Troubleshooter
9 Years Ago
Added very placeholder shop instruction for quick build Rebuilt prefabs
9 Years Ago
Military tunnels final models LODs Bits
9 Years Ago
Made a CanSee node for behaviour designer which checks for LOS between two points Booze burners now check for LOS to player before burning/damaging Rooms?
9 Years Ago
Factory enemy ratios tweaked again
9 Years Ago
- Set factory room P enemy spawn budget to 0 as it's already evil enough - Rebuilt prefabs
9 Years Ago
Merge from cs16176 damage control branch
9 Years Ago
Added invulnerability duration upgrade
9 Years Ago
Fixed overlap issues Fixed revz god rays
9 Years Ago
Entity destruction priority fix
9 Years Ago
Wet wet wet
9 Years Ago
Can set the port number from command line
9 Years Ago
Wet
9 Years Ago
Yet another notorious merge from main.
9 Years Ago
Wet
9 Years Ago
FOR FUCK SAKE playership (adding behavior tree for the cockpit)
9 Years Ago
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9 Years Ago
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9 Years Ago
9 Years Ago
tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists tweaked the lr300 reload animations
9 Years Ago
Fixed server duplicate key exception
9 Years Ago
Potential fix for atmospheric music cutting into event music
9 Years Ago
Some fixes to Unit Collections. Added AI module for joining the largest collection
9 Years Ago
added scene
9 Years Ago
Updated models
9 Years Ago
bed pickup disabled/NRE Fixed protocol++
9 Years Ago
can pick up sleeping bags and re place them phrases
9 Years Ago
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9 Years Ago
Fixed the DataEditor slow startup
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
lr300 item/icon lr300 vm cleanup fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
9 Years Ago
Added UnitCollection Blackboard key
9 Years Ago
9 Years Ago
9 Years Ago
Removed duplicate UnitCollection.Group property, removed old SimTick, restored StatModifier value update and moved radius update to method (called in Add and Remove)
9 Years Ago
Building block skin pooling is also load balanced
9 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
9 Years Ago
Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber) Cleaned up shader code, paving the way for upcoming hair shader Nuked deferred reflections shader
9 Years Ago
Added Scenes menu, to load common scenes in fewer clicks
9 Years Ago
Deferred entity destruction tweaks