194,179 Commits over 4,079 Days - 1.98cph!

9 Years Ago
crying anims to the crying emote
9 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
FOR FUCK SAKE player prefab hit adding shield FOR FUCK SAKE fix water particle, rebuilt tile/room prefab FOR FUCK SAKE particle file cleaning
9 Years Ago
lr300 spawn tables lr300 balance
9 Years Ago
beds are actually pickupable again
9 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
9 Years Ago
A
9 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
9 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
9 Years Ago
More
9 Years Ago
Ruby doo
9 Years Ago
Mow
9 Years Ago
Disabled pool.players by default again (more testing)
9 Years Ago
Tweaks
9 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
9 Years Ago
More
9 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
9 Years Ago
Cleaning up stats
9 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
9 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
9 Years Ago
Enabled entity and player pooling by default on 64bit systems
9 Years Ago
work backup
9 Years Ago
ItemIcon NRE fix (for real)
9 Years Ago
ItemIcon NRE fix
9 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
9 Years Ago
Added a missing script to the dungeon cam to render decals
9 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
9 Years Ago
removed sticky gizmos from tunnels prefabs triggers
9 Years Ago
Military Tunnels scene work backup
9 Years Ago
drum
9 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
9 Years Ago
Only Units run stat simulators (for now)
9 Years Ago
More
9 Years Ago
Reverted GroupStats MaxValue change, added averaged Cap value
9 Years Ago
WIP on drafting
9 Years Ago
added drum item, animations and is drumming bool
9 Years Ago
Fixed a plethora of broken shit in Stats, reimported stats data Fixed GroupStats averaging of vitals not using MaxValue (was using unmodified BaseMaxValue)
9 Years Ago
More
9 Years Ago
Merge from player_pooling (disabled by default)
9 Years Ago
Server compile fix
9 Years Ago
Made shit work
9 Years Ago
More
9 Years Ago
StatModifier.MinipulationType not pulling value from data params when present.
9 Years Ago
More
9 Years Ago
Remvoed IActivity
9 Years Ago
Fixed errors
9 Years Ago
Fixed OnActivityGeneratedTrigger not actually verifying that the activity generated matches our filter in data (thanks resharper)
9 Years Ago
Removed duplicate global trigger eval flag
9 Years Ago
Blah