199,007 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
9 Years Ago
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
9 Years Ago
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9 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
9 Years Ago
setup the IK positions for the satchel and c4 worldmodel
9 Years Ago
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9 Years Ago
InteractionPositionGroup shouldn't need its InteractionSettings persisted, so let's not do that!
9 Years Ago
Now using EntityId + more work on persisting smart objects and their minions!
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
fixed dryfire on the m92 viewmodel
9 Years Ago
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9 Years Ago
Merged from Prerelease
9 Years Ago
Merged from Prerelease
9 Years Ago
More work on InteractionPosition and InteractionPositionGroup.
9 Years Ago
Scene2Prefab
9 Years Ago
Tweaked culling volume on medium_cave_easy
9 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
9 Years Ago
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9 Years Ago
Added RoleDefinition noun and verb fields Tribe tracker UI shows current/active role text when applicable Fixed DataAsset ids fields not being marked serializable
9 Years Ago
Thrownweapon edit
9 Years Ago
Ensure player is initialized when loading a session from the menu (doh)
9 Years Ago
Removed some stop coroutine calls Types to files (EntityId, PersistedEntityData) Added tooltips for rally + home buttons
9 Years Ago
vm satchel charge vm survey charge vm c4 worldmodels & holdtypes thrownweapon.cs update
9 Years Ago
Traits persistence
9 Years Ago
Merged from main
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Fixed EntityId implicit conversion NRE
9 Years Ago
spears do less throw damage spears do more melee damage easier to hit people with spears slightly longer spear range slightly cheaper bone knife
9 Years Ago
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9 Years Ago
Culling volume inspector also checks parent objects when adding connections
9 Years Ago
Removed animators from some static dungeon meshes
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volume to large caves
9 Years Ago
Moved action chain pooling to the AI manager, to ensure we alloc on init Added EntityId type with implicit conversions to IEntity via EntityManager.GetById (for persistence) Added DataAsset.Id, replaced GetInstanceID usages
9 Years Ago
Workshop voting on main menu
9 Years Ago
Fuel tank LOD's
9 Years Ago
Workshop support multiple materials AK47 in workshop
9 Years Ago
YAMFM
9 Years Ago
Minor thing
9 Years Ago
Behaviours are aware of the plan they were created from, some other small refactors
9 Years Ago
When loading Interaction Positions, Occupier and ReservedFor might not hold valid Unit Id, so account for that.
9 Years Ago
SmartObject now holds GetInteractionPlanById
bot
9 Years Ago
Automated Linux DS Build #500
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9 Years Ago
Automated Windows Build #500
9 Years Ago
Health fix
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9 Years Ago
Automated Linux DS Build #499
9 Years Ago
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
bot
9 Years Ago
Automated Windows Build #499