199,007 Commits over 4,140 Days - 2.00cph!
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
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added code to play the 3rd person throw animation for the c4 / satchel charge
setup the IK positions for the satchel and c4 worldmodel
InteractionPositionGroup shouldn't need its InteractionSettings persisted, so let's not do that!
Now using EntityId + more work on persisting smart objects and their minions!
fixed dryfire on the m92 viewmodel
More work on InteractionPosition and InteractionPositionGroup.
Tweaked culling volume on medium_cave_easy
Caves and tunnels check for underground collisions with other caves and tunnels when placing
Added RoleDefinition noun and verb fields
Tribe tracker UI shows current/active role text when applicable
Fixed DataAsset ids fields not being marked serializable
Ensure player is initialized when loading a session from the menu (doh)
Removed some stop coroutine calls
Types to files (EntityId, PersistedEntityData)
Added tooltips for rally + home buttons
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
Fixed EntityId implicit conversion NRE
spears do less throw damage
spears do more melee damage
easier to hit people with spears
slightly longer spear range
slightly cheaper bone knife
Culling volume inspector also checks parent objects when adding connections
Removed animators from some static dungeon meshes
Added culling volume to large caves
Moved action chain pooling to the AI manager, to ensure we alloc on init
Added EntityId type with implicit conversions to IEntity via EntityManager.GetById (for persistence)
Added DataAsset.Id, replaced GetInstanceID usages
Workshop voting on main menu
Workshop support multiple materials
AK47 in workshop
Behaviours are aware of the plan they were created from, some other small refactors
When loading Interaction Positions, Occupier and ReservedFor might not hold valid Unit Id, so account for that.
SmartObject now holds GetInteractionPlanById
Automated Linux DS Build #500
Automated Windows Build #500
Automated Linux DS Build #499
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Automated Windows Build #499