194,087 Commits over 4,079 Days - 1.98cph!
A wee bit of Social work.
- Added some observational comments with @Bill notation
- Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
merged additive torso and leg layer, added switch layer to stop switch getting stuck while moving, however switch gets stuck putting away sometimes now
Fixed text chat / mission list after mode restart
Automated Linux DS Build #412
Automated Windows Build #412
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Optimised QuadTree nearest neighbour a bit.
Ore spawn compensation, based on Alistair's figures.
Quad Tree nearest neighbour search is in.
Merging QuadTrees in because actually they aren't too bad
Initial implementation of QuadTrees (still a little slow)
fixed slight hitching on the double shotgun viewmodel animations
Added Social editor, bunch of editor tweaks
Player anim source -single bullet reloads for bolt & shotgun
turned off exit time on some movement modes
all bugs fixed until I find more bugs
Refactoring Socials to include the concept of Roles
Prerelease steam scripts (need to merge this change into preeelease branch)
ActionChain state debug object ref
- Upgrade cost colour fix
- Shield upgrade price increase
Start cleaning up the Socials API
Fixed Units not having the Socials component by default
EntityComponentManager renamed to EntityComponentSystem
BaseEntity adds/removes itself to GridManager rathe than relying on EntityManager events
AI modules can now be installed/uninstalled for a specific Entity at runtime via the debug tools panel
FOR FUCK SAKE playership prefab, change idle state
FOR FUCK SAKE playerprefab booster
UnitAttachments dict for lookup
Fixed mission issue
Can cycle horn types
updated exhausted action to get removed at 25% stamina (allready added at 15%)
ordered and added wait in the add action to give the unit time to slow down before applying exhausted effect
Fixed durations in effects
- Increased damage radius of cocktail blast
- Adjusted ammo costs of weapons
- Lowered starting ammo capacities
- Shield upgrade fix
Fixed Items switch callback always setting carry bool true
Latest Beep: Bomb mission, Custom trucks