199,051 Commits over 4,140 Days - 2.00cph!
Fixed player weapon hold type never being set
Fixed PatrolHelicopterAI serialization
fixed missing radiation at airfield
Profiling directives, fixed a couple of bad samples
Fixed badly imported flame fx texture
AvatarPostprocessor moved to AvatarUtility, available via menu
Added SteamServer.PublicIp (modders)
Player created desire momentum tweak.
Cooking AI tweak.
metal_panels_e texture set (used for ship hulls)
Added skyreflection and ambientvolumes debug convars
Fixed RenderTexture not being destroyed when generating workshop icon
Made bridge prefabs
Added inclines to AI
Automated Linux DS Build #472
Workshop view - latest, trending, popular categories
Automated Windows Build #472
Automated Linux Build #472
* FIxed a regression with Player Animation State ( Noclip animation not looping )
* Switched SRCDS Steam Workshop to ISteamUGC API
Automated Linux DS Build #471
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Server schema download error
Automated Windows Build #471
made carry pose non looping to fix weird whole body freeze with carrying deer
Do not ship overrides/ empty fallbacks/ folder to Steam
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minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Automated Linux DS Build #470
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
Automated Windows Build #470
Automated Linux Build #470
Stop trying to load vaudio_miles binary
FOR FUCK SAKE force update ship[
FOR FUCK SAKE stuff to fix ship (?)