194,037 Commits over 4,079 Days - 1.98cph!

9 Years Ago
lowgrade fuel keeps lights lit longer ownership share for providing resources increased to 50% if someone kills an animal with your tool you get xp fixed bug where you could sometimes bypass loot item input protection
9 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
9 Years Ago
Reverting some model state tick changes I believe to be fucked
9 Years Ago
Wood doors much more vulnerable to explosives
9 Years Ago
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
9 Years Ago
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places - rebuilt prefabs
9 Years Ago
- Redcued health of asteroid bugs to 1
9 Years Ago
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
9 Years Ago
Default water quality = 1 (refl also 1) Default aa quality = FXAA
9 Years Ago
- Asteroid enemy tweaks - Added exit room to asteroid tileset - Rebuilt prefabs
9 Years Ago
Procgen scenes and prefabs for power substations
9 Years Ago
TODm8 stuff
9 Years Ago
vm crossbow tweaks
9 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
bot
9 Years Ago
Automated Linux DS Build #391
9 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
bot
9 Years Ago
Automated Linux DS Build #390
9 Years Ago
Turned off tonemapper debug
9 Years Ago
Tweaked eye adaptation and tonemapping to fix overbrightness
9 Years Ago
GameManifest.DoGenerate
9 Years Ago
Warn on duplicate bone ID in skeleton properties
9 Years Ago
Renamed slot types to Primary and Secondary (rather than SlotA and SlotB).
9 Years Ago
Merged from main
9 Years Ago
stuff
9 Years Ago
server treefabs
9 Years Ago
protocol++
9 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?
9 Years Ago
Deployables
9 Years Ago
FOR FUCK SAKE game over scene
9 Years Ago
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
9 Years Ago
fixed the 3rd person drink animation so it holds the bota bag properly
9 Years Ago
FOR FUCK SAKE splash with animated space background...just because
9 Years Ago
small stash cost reduced to 10 cloth
9 Years Ago
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp) hoodie armor buff
9 Years Ago
roadsign armor more expensive
9 Years Ago
most important change of the month - ceiling lights are cheaper and cast more light
9 Years Ago
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
9 Years Ago
FOR FUCK SAKE change glass center pivot for particle FOR FUCK SAKE rebuild tile and room
9 Years Ago
crude oil collision fix (perhaps they will spawn under dome now?)
9 Years Ago
Updated material bundles
9 Years Ago
Build sln
9 Years Ago
Remove audio files for unused song Preserve sample rate on music
9 Years Ago
Trait descriptions in discovery UI
9 Years Ago
town sign cost decrease
9 Years Ago
Moving towards multiple parallel GPV slots in Agent+Behaviour. This is the first step, where all external calls just default to SlotA (for lack of a better slot name).
9 Years Ago
9 Years Ago
Resized luts to 256x16 to speed up climate blends
9 Years Ago
Rocket LOS check improvement (RUST-1152)
9 Years Ago
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9 Years Ago
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster