194,037 Commits over 4,079 Days - 1.98cph!
lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
Reverting some model state tick changes I believe to be fucked
Wood doors much more vulnerable to explosives
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places
- rebuilt prefabs
- Redcued health of asteroid bugs to 1
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
Default water quality = 1 (refl also 1)
Default aa quality = FXAA
- Asteroid enemy tweaks
- Added exit room to asteroid tileset
- Rebuilt prefabs
Procgen scenes and prefabs for power substations
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
Automated Linux DS Build #391
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
Automated Linux DS Build #390
Turned off tonemapper debug
Tweaked eye adaptation and tonemapping to fix overbrightness
Warn on duplicate bone ID in skeleton properties
Renamed slot types to Primary and Secondary (rather than SlotA and SlotB).
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
FOR FUCK SAKE game over scene
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
fixed the 3rd person drink animation so it holds the bota bag properly
FOR FUCK SAKE splash with animated space background...just because
small stash cost reduced to 10 cloth
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
roadsign armor more expensive
most important change of the month - ceiling lights are cheaper and cast more light
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
FOR FUCK SAKE change glass center pivot for particle
FOR FUCK SAKE rebuild tile and room
crude oil collision fix (perhaps they will spawn under dome now?)
Remove audio files for unused song
Preserve sample rate on music
Trait descriptions in discovery UI
Moving towards multiple parallel GPV slots in Agent+Behaviour. This is the first step, where all external calls just default to SlotA (for lack of a better slot name).
Resized luts to 256x16 to speed up climate blends
Rocket LOS check improvement (RUST-1152)
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Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster