199,466 Commits over 4,140 Days - 2.01cph!
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
Added sv_maxusrcmdprocessticks_holdaim
Removed potential for directory traversal in jpeg/screenshot
Automated Linux Build #204
Automated Windows Build #204
Automated Linux DS Build #204
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
FOR FUCK SAKE spikeyslow prefab
!A WIP spikey model/texture/mat/controller
enable graphics jobs by default
young and female deer variations
Editor construction prefab preview
Retired ConstructionCollision
Server Cull / Client Cull game object tags work once again
Building prefab updates (now using PreviewMesh for editor preview)
Building skin updates (empty child object culling)
female and young wolf variations
Saved visual settings and defaulted to low
Tiny Unit.SetAge scaling tweaks
-decisionlog stays on agent if pausing and unpausing
-no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
External walls and window bars use SimpleBuildingBlock
Wind generator uses SimpleBuildingBlock
Building deployable updates (retired Construction Skin layer)
Testing build produced by build server
-morale consideration fixed = cavepeople won't flee all the time
Retired Construction Skin layer entirely
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
Merge from conditional_models_2
Merge from conditional_models_2
Animator speed/scale test
Updated ignore conf for Renderer module; updated diogo_copy2rust based on garry's
Removed renderer enabled conditional from Renderer module
Renamed Renderer/src/RustNative.h/cpp to Renderer/src/Renderer.h/.cpp
removed can transition to self from a bunch of anims
Removed SystemInfo.cpp from Renderer
Can now access all bool anim params in viewer
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.