199,490 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Wind generator uses SimpleBuildingBlock
9 Years Ago
Building deployable updates (retired Construction Skin layer)
9 Years Ago
-fixed decisionlog
9 Years Ago
Testing build produced by build server
9 Years Ago
-morale consideration fixed = cavepeople won't flee all the time
9 Years Ago
StatTypes cleanup
9 Years Ago
Retired Construction Skin layer entirely
9 Years Ago
Tweaks and fixes
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Animator speed/scale test
9 Years Ago
Updated ignore conf for Renderer module; updated diogo_copy2rust based on garry's Removed renderer enabled conditional from Renderer module Renamed Renderer/src/RustNative.h/cpp to Renderer/src/Renderer.h/.cpp
9 Years Ago
Testing plastic commands
9 Years Ago
removed can transition to self from a bunch of anims
9 Years Ago
Removed SystemInfo.cpp from Renderer
9 Years Ago
Can now access all bool anim params in viewer
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Manifest
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.
9 Years Ago
Some behaviour twaeks
9 Years Ago
Flagged datapack_list & datapack_paths as cheats Flagged host_framerate as cheat/replicated Fixed directory traversal in cl_screenshotname Fixed directory traversal in __screenshot_internal Removed devshots_screenshot
9 Years Ago
stairs models, LODs, COLs, ready to place prefabs, textures
9 Years Ago
Fixed building skin / socket error when leaving network cell
bot
9 Years Ago
Automated Linux Build #205
bot
9 Years Ago
Automated OSX Build #205
bot
9 Years Ago
Automated Windows Build #205
9 Years Ago
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
9 Years Ago
Removed deprecated ConstructionGrade collision override
bot
9 Years Ago
Automated Linux DS Build #205
9 Years Ago
Some Unit flagging fixes
9 Years Ago
coastline
9 Years Ago
Updated cowboy dives and smash
9 Years Ago
D-log style tweaks
9 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
9 Years Ago
added dylans water effects to test court tweaked fog and lighting added shadow mesh and set all other meshes to static
9 Years Ago
added water skirt, rebuilt test court tree , created shadow mesh
9 Years Ago
Terrain mat.
9 Years Ago
ladder models, LODs, COLs, ready to place prefabs
9 Years Ago
Fix for Rust-619
9 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
9 Years Ago
changed angular speed so it rotates faster
9 Years Ago
latest data
9 Years Ago
Mavis - Serve walk issue fix & re-export
9 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
9 Years Ago
Fixed some gross shit on the trees.