200,008 Commits over 4,140 Days - 2.01cph!
Refactored shit in prep for shorelines fx
Fixed AO intensity not working due to opts
Added new male select vox sounds
Gender/Age specific default morph pairing in Species
Merged latest 5.4 shader and water fixes
Morph blending tester in CME
Basic wave cascades pt 1/2
Morph data and editor scene tweaks
Female model mesh replacement code (applied to tshirt)
- Increased speed of Spikeys
- Patcher fire cooldown reduced
- Camera shake reduced some more for enemy explosions
First pass skin colours, clothing prefab fixes.
Better handling of Desire fulfillment and tracking of "child" desires (item find deires created when adding a craft desire are now removed when the parent is fulfilled)
Backing up some texture masks before I ruin them again.
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active
Removed forward path from shaders using the terrain layer
Basic working waves shader for mesh strips, so yay.
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
- Patcher movement changes
- New enemy ability: Revenge
- Increased size of enemy ability name text
- Reduced camera shake for real this time
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Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
kill console command kills immediately without going wounded first (it's just annoying)
Fixed potential pooling NRE when leaving play mode in the editor
- Changed EnemyBomb to have Start and End scale multipliers
Hide shirt lod fixes + female version
Lightened cape to match main texture.
Lightened cape source files.
Fixed active item not dropping when killed without entering the wounded state first
- Tap to fire experimenting
new male vox sounds added
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
- Increased volume of loosecannon / plasma
Fixed Array no longer requires T to inherit from IComparable.
Removed useless desire match method