200,001 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #219
- Item description text change
merge from hapis (includes some stuff picked up from dungeons earlier)
merge from hapis (includes some stuff picked up from dungeons earlier)
Undo Sky Dome.prefab change.
- Player model rotates depending on item selected
Made Hapis run prefab sky dome.
Fixed refcount issue when mounting a VPK multiple times
Automated Linux Build #220
Automated Linux DS Build #220
Automated Windows Build #220
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Mount legacy addon with lower priority if it looks like it is supposed to be a game's content, not super impressive
Automated Linux Build #221
A bunch more work on desires code, plus building and crafting goals data
Automated Linux DS Build #221
Automated Windows Build #221
Actually, let's not cause a premature Hapis wipe.
Actually, let's not cause a premature Hapis wipe.
Old hapis on main again, for now.
FOR FUCK SAKE levelup scene
FOR FUCK SAKE levelup scene environment light
!A skybox material for ui scene
!A player idle FLAPPING ARM anim!!!!!!!!!!!
FOR FUCK SAKE player anim controller with WIP state
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
- Levelup screen can now handle multiple level ups in a row
Test: Set isDestroyed at the end of the entity deletion
Test: Don't check isSpawned when verifying the entity state while loading a save
Compile fix (CLIENT && !SERVER)
Theory: Unity doesn't like scenes with fullstops in their name
Added delay to rally counter
Added rally count set on Igor special
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Fixed BC elements not always exposing BCD read selection in editor
Fixed DM filtering showing when BCD read is not None
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
-removed some debug messages
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)