200,190 Commits over 4,140 Days - 2.01cph!
RUST-51: Excess Low Grade not been refunded when placed in hats.
- Notificaion bubble duration tweak
Updated AM to latest; now using unscaled delta (#188)
-HasItemFind/CraftDesire shouldn't check for fulfillment
renamed HasCraft/ItemDesire conditions
island 2 blockout for petur
deleted old ocean placeholder prefab
added mat_texture_outline_fonts from upstream
fixed rare instance where anti-aliased text would be cut off by a pixel on windows
allowed writing files with "vtf" extension with file Library
workshop addons now properly extract font files
fixed extraction failure test for workshopdl
Automated Linux Build #232
Automated Windows Build #232
-modified data so cavemen prefer gathering to harvesting
Automated Linux DS Build #232
island002 combined for sillyness
Moved island005 source to its wip folder
island002 is just island002 again nvm
Fixed sitting with a bool and trigger, ew.
GoalPlan equality tweaks
set footstep-side as predicted (non-networked), fixes funky clientside results
m_nWaterLevel now networks to all players
Entity:IsOnGround is now an alias of Entity:OnGround
( Fixed a bunch of animations that didn't work on non-local players )
Automated Linux Build #233
Automated Windows Build #233
Automated Linux DS Build #233
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth
Removed parts of deprecated code
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Rock clutter and cliffside tweaks
Fixed underwater rock spawn rule
Fixed iceberg spawn rule
Rock heightmap adjustment tweaks
Bush/tree ambience tweaks
First pass at item pick/drop ui sounds
two sided shadow casting for sewers prefabs
scene2prefab
Rock formation prefab updates
Did the same trick on military tunnels
Reject rivers on extreme slopes
Merge from save115
HapisIsland, procedural generation and dungeon updates
Merge from save115
HapisIsland, procedural generation and dungeon updates
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)